Engine internals
Source-level descriptions of engine structures, subsystems, and compatibility boundaries.
Architecture
Object model, type system, and engine-wide structural invariants.
Object and type systemWhere runtime state, shared type data, engine IDs, factories, and INI reads belong.
Simulation systems
Runtime subsystems that advance and coordinate game objects.
Locomotion and piggybackingDefines runtime locomotor ownership, temporary replacement, restoration, and persistence identity.
Radio contact protocolSynchronous object messages, reciprocal contact state, docking flows, and teardown rules.