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Keep AI teams from retaliating against allies

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

An AI team that is under way now keeps its target and its members’ orders when an allied object damages a member. Damage from a non-allied object can still turn the team onto the attacker, while a stopped team still enters its existing reforming state after any nonzero damage.

Affected entities

Credit: ZivDero, ts-patches contributors