Keep AI teams from retaliating against allies
FixedPlanned for 0.1.0
An AI team that is under way now keeps its target and its members’ orders when an allied object damages a member. Damage from a non-allied object can still turn the team onto the attacker, while a stopped team still enters its existing reforming state after any nonzero damage.
Affected entities
- Changed
ai-team-execution
Credit: ZivDero, ts-patches contributors