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Draw animation loop delays from the synchronized generator

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

An animation that waits a random spell between loops now draws that delay from the generator every machine in a networked game shares. It used the local generator, whose results differ from one machine to the next, and the delay it produced is both stored in saved games and folded into the checksum the game compares between players, so the first time such an animation looped the machines disagreed and the game reported a desynchronization.

Credit: ZivDero, tomsons26