Correct the armor crate multiplier
FixedReleased in 0.1.0Breaking
An armor crate now uses the Armor row’s third field in [Powerups] as an armor divisor multiplier. A value of 2 halves ordinary incoming damage; 0.5 doubles it. Previously these effects were reversed.
Migration
For affected content or setups
- To preserve existing armor crate effects, replace each nonzero `Armor` row's third field in `[Powerups]` with its reciprocal. For example, change `Armor=33,ARMOR,0.5` to `Armor=33,ARMOR,2`.
- Replace a zero third field with a positive armor divisor; zero now causes division by zero during ordinary damage calculation.
Affected entities
- Changed
crates
Release date:
Credit: ZivDero, Iran