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Correct the armor crate multiplier

Changes0.1.0

FixedReleased in 0.1.0Breaking

An armor crate now uses the Armor row’s third field in [Powerups] as an armor divisor multiplier. A value of 2 halves ordinary incoming damage; 0.5 doubles it. Previously these effects were reversed.

Migration

For affected content or setups
  1. To preserve existing armor crate effects, replace each nonzero `Armor` row's third field in `[Powerups]` with its reciprocal. For example, change `Armor=33,ARMOR,0.5` to `Armor=33,ARMOR,2`.
  2. Replace a zero third field with a positive armor divisor; zero now causes division by zero during ordinary damage calculation.

View all upgrade steps for 0.1.0

Affected entities

Release date:

Credit: ZivDero, Iran