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Correct the armor crate multiplier

Changes0.1.0 (in development)

FixedPlanned for 0.1.0Breaking

An armor crate now multiplies each eligible object’s armor multiplier by the Armor row’s third field. A value of 2 halves ordinary incoming damage, while 0.5 doubles it.

The collector and each object in the crate radius keep their existing one-use checks, so this change does not make armor crates stack.

Migration

Existing content must be updated
  1. Replace each nonzero `Armor` row's third field with its reciprocal if existing rules or maps intentionally rely on the previous result. For example, change `Armor=33,ARMOR,0.5` to `Armor=33,ARMOR,2` to preserve the same damage reduction.
  2. Replace an `Armor` value of `0` with the intended positive armor divisor. Zero has no reciprocal and now leaves ordinary damage calculation dividing by zero.

View all upgrade steps for 0.1.0

Affected entities

Credit: ZivDero, ts-patches contributors