Auto-target neutrals on AttackNeutralUnits
NewPlanned for 0.2.0
Outside a campaign, units choosing their own targets skip every object of a neutral house. AttackNeutralUnits=Yes in the [Settings] section of the client launch file, SPAWN.INI, now lets them choose those objects too.
In every game, campaigns included, a player’s units choosing their own targets now also skip a structure whose weapon has no range, as they already skipped an unarmed one. Together with AttackNeutralUnits, this lets a player’s units attack a neutral base’s armed structures and leave its unarmed ones alone.
dkeeton is credited for the ts-patches patch this follows, and AlexB for the rule covering a structure whose weapon has no range.
Affected entities
- Changed
target-selection - Changed
Client launch file
Credit: ZivDero, dkeeton, AlexB