Build next to a mutually allied base
BuildOffAlly=Yes in the [Settings] section of the client launch file, SPAWN.INI, lets the player place a structure next to the buildings of an allied house as well as their own. Each house must have allied with the other, and the ally’s building must still have BaseNormal=yes. When the player places a wall, cells the ally owns, such as its walls and bibs, do not count. The setting does not change where computer houses build.
BuildOffAllyAnyStructure=no under [MultiplayerDefaults] in rules.ini narrows this to the ally’s construction yards.
Iran is credited for the CnCNet spawner feature this follows, AlexB for the ts-patches patch that corrected it, and CCHyper and tomsons26 for the Vinifera version.
Affected entities
- Changed
base-adjacency - Changed
Client launch file - Added
BuildOffAllyAnyStructure
Credit: ZivDero, Iran, AlexB, CCHyper, tomsons26