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Build next to a mutually allied base

Changes0.2.0 (in development)

NewPlanned for 0.2.0

BuildOffAlly=Yes in the [Settings] section of the client launch file, SPAWN.INI, lets the player place a structure next to the buildings of an allied house as well as their own. Each house must have allied with the other, and the ally’s building must still have BaseNormal=yes. When the player places a wall, cells the ally owns, such as its walls and bibs, do not count. The setting does not change where computer houses build.

BuildOffAllyAnyStructure=no under [MultiplayerDefaults] in rules.ini narrows this to the ally’s construction yards.

Iran is credited for the CnCNet spawner feature this follows, AlexB for the ts-patches patch that corrected it, and CCHyper and tomsons26 for the Vinifera version.

Affected entities

Credit: ZivDero, Iran, AlexB, CCHyper, tomsons26