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Initialize every building animation state

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

Every building type now begins with all six animation-control records initialized. The five states with an ordinary default still begin at frame zero with one frame and no rate, while the otherwise unused full state begins entirely at zero. Raw type checksums therefore no longer include whatever bytes happened to occupy that record before construction.

Credit: ZivDero, ts-patches contributors