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Respect terrain immunity during vehicle pathing

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

A vehicle now treats an Immune=yes terrain object as impassable even when its selected weapon carries Wood=yes. Non-immune terrain remains destroyable by a wood-damaging warhead, while weapons without that flag still cannot clear terrain objects.

Affected entities

Credit: ZivDero, ts-patches contributors