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Carry zone and subzone ids on large maps

Changes0.2.0 (in development)

FixedPlanned for 0.2.0

Route search no longer reads or writes outside its tables, which could corrupt memory or crash the game. A map with more than 32767 subzones, the blocks of connected cells the route search plans across, no longer produces negative table positions. A terrain change near the bottom or right edge of the playfield no longer writes past the end of the zone tables. A route longer than 2000 cells is no longer built; it used to be written past the end of the unit’s move list.

Affected entities

Credit: ZivDero