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Load sound effects from loose files and any archive

Changes0.2.0 (in development)

FixedPlanned for 0.2.0

The game now finds a sound effect’s sample by name through the normal file search the first time the sound plays. A loose file in the game directory plays, as does a member of any mounted archive, and a loose file replaces an archived one of the same name. Before, a sample had to be in an archive cached in memory at startup.

A .WAV, .OGG, .FLAC or .MP3 sample is now accepted as well as .AUD, and is used in place of an .AUD sample with the same name.

CCHyper is credited for the Vinifera sound loading this follows, which accepts the same formats from loose files.

Affected entities

Credit: ZivDero, CCHyper