Keep selected difficulty when restarting missions
FixedPlanned for 0.1.0
Restarting a campaign mission or standalone mission now keeps the difficulty assigned while the scenario’s houses are read. Applying campaign carry-over state no longer overwrites the player’s newly assigned handicap with the environment’s older value; global flags, money, inherited mission time, and campaign stage still carry over normally.
Affected entities
- Changed
difficulty
Credit: ZivDero, ts-patches contributors