Keep selected difficulty when restarting missions
FixedReleased in 0.1.0
Restarting a campaign mission or standalone mission now keeps the difficulty assigned while the scenario’s houses are read. Applying campaign carry-over state no longer overwrites the player’s newly assigned handicap with the environment’s older value. Global flags, money, inherited mission time, and campaign stage still carry over.
Affected entities
- Changed
difficulty
Release date:
Credit: ZivDero, Rampastring