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Keep selected difficulty when restarting missions

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

Restarting a campaign mission or standalone mission now keeps the difficulty assigned while the scenario’s houses are read. Applying campaign carry-over state no longer overwrites the player’s newly assigned handicap with the environment’s older value; global flags, money, inherited mission time, and campaign stage still carry over normally.

Affected entities

Credit: ZivDero, ts-patches contributors