Keep the elapsed mission time across a save game
FixedPlanned for 0.1.0
The elapsed mission time survives a save and load. It previously reset to zero whenever a game was loaded, so the time reported at the end of a mission counted only from the last load rather than from the start of the mission.
The saved value was read back correctly and then discarded: the scenario was reassembled after the read, and the elapsed timer was one of the few members that step did not preserve.
Credit: ZivDero