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Keep the pixel-art scaled frame upright on OpenGL

Changes0.2.0 (in development)

FixedPlanned for 0.2.0

On OpenGL, the default pixel-art filter showed the picture upside down whenever it enlarged the frame by a factor that is not a whole number, as it usually does in fullscreen. The picture is now upright. Other renderers, the other filters, and whole-number enlargements already showed it upright and are unchanged.

Credit: EJ