Let barracks and vehicle factories run their production animation
NewPlanned for 0.2.0
ProductionAnim= in a structure’s art.ini entry now also plays when a finished infantryman leaves a barracks or a finished vehicle leaves a factory without WeaponsFactory=yes. It used to play only on a construction yard, refinery, repair bay or weapons factory. An aircraft factory still does not play it, and neither does a hospital or armory when a healed or upgraded infantryman leaves, unless the structure also builds infantry.
Affected entities
- Changed
ProductionAnim
Credit: ZivDero, Rampastring