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Stop dropping orders once the command queue is full

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

Every vehicle and infantry unit in a selection now carries out the order it is given. Orders wait in a queue until the frame that sends them, and that queue held sixty-four of them, so ordering a larger group about discarded the orders past the sixty-fourth without saying so and left the rest of the group standing where it was. The queue now grows to hold as many orders as are given at once.

A network or internet game no longer ends with a data queue overflow. Orders arriving from the other players wait in a second list until the frame they belong to comes around, that list held four thousand and ninety-six of them, and a player busy enough to fill it was dropped out of the game with that message.

Credit: ZivDero