Hide player names in a quick match
NewPlanned for 0.2.0
QuickMatch=yes in the [Settings] section of spawn.ini shows the players as Player 1 to Player 8 wherever the match names them on screen, and each player has the same number on every machine. Their real names still appear in the launch file and the debug log.
A player name of 40 or more characters no longer overruns memory when the radar pane lists it.
dkeeton is credited for the ts-patches patch that first hid names in a quick match.
Affected entities
- Changed
Client launch file - Changed
chat - Changed
multiplayer-score-screen
Credit: ZivDero, dkeeton