Stop holds units in place instead of pausing their order
NewPlanned for 0.2.0
The Stop command now puts every stopped object except aircraft on guard where it stands. Before, only a harvesting harvester was put on guard. Any other stopped unit lost its destination and target but kept its order, so a unit on area guard walked back to its guard spot, a hunting unit found a new target, and a transport went on unloading. Aircraft still keep their order.
dkeeton is credited for the ts-patches change this follows.
Affected entities
- Changed
Stop Object
Credit: ZivDero, dkeeton