Keep voxel debris damage local to each impact
FixedReleased in 0.1.0
Every object reached by a voxel-debris bounce now receives the Damage= the debris type states in rules.ini independently. Armor and distance still reduce each hit, but that reduction no longer overwrites the shared type value and weakens every later bounce and expiration blast from the same debris type.
Affected entities
- Changed
Damage [voxelanimtype]
Release date:
Credit: ZivDero, AlexB