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Keep voxel debris damage local to each impact

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

Every object reached by a voxel-debris bounce now receives the type’s configured Damage independently. Armor and distance still reduce each hit, but that reduction no longer overwrites the shared type value and weakens every later bounce and expiration blast from the same debris type.

Affected entities

Credit: ZivDero, ts-patches contributors