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Skip voxel debris bounce damage without a warhead

Changes0.1.0

FixedReleased in 0.1.0

A voxel-debris bounce whose rules.ini section names no Warhead= now skips only its damage pass. The piece continues through its bounce effects and physics without passing a null warhead into each cell occupant’s damage path or replacing the debris type’s configured Damage with zero.

Affected entities

Release date:

Credit: ZivDero, AlexB