Skip voxel debris bounce damage without a warhead
FixedPlanned for 0.1.0
A voxel-debris bounce with no Warhead now skips only its damage pass. The piece continues through its bounce effects and physics without passing a null warhead into each cell occupant’s damage path or replacing the debris type’s configured Damage with zero.
Affected entities
- Changed
Warhead [voxelanimtype]
Credit: ZivDero, ts-patches contributors