Allow zero-power Tiberium chain reactions
FixedReleased in 0.1.0
In rules.ini, a chain-reactive Tiberium type with Power=0 now consumes the triggered growth and checks its neighbors without constructing a missing explosion animation. The reaction deals no damage, preserving zero as the configured value instead of silently raising it to one.
Affected entities
- Changed
Power [tiberium]
Release date:
Credit: ZivDero