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Allow zero-power Tiberium chain reactions

Changes0.1.0

FixedReleased in 0.1.0

In rules.ini, a chain-reactive Tiberium type with Power=0 now consumes the triggered growth and checks its neighbors without constructing a missing explosion animation. The reaction deals no damage, preserving zero as the configured value instead of silently raising it to one.

Affected entities

Release date:

Credit: ZivDero