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Use repair capability for player aircraft actions

Changes0.1.0 (in development)

FixedPlanned for 0.1.0

A selected player-controlled aircraft now receives the enter action for any idle, empty UnitRepair=yes building or helipad. Other repair buildings previously needed to be the exact type named by RepairBay, and an allied building could be presented as a move action before this check. Repair orders and computer-controlled aircraft continue to use RepairBay.

Affected entities

Credit: ZivDero, ts-patches contributors