Use repair capability for player aircraft actions
FixedPlanned for 0.1.0
A selected player-controlled aircraft now receives the enter action for any idle, empty UnitRepair=yes building or helipad. Other repair buildings previously needed to be the exact type named by RepairBay, and an allied building could be presented as a move action before this check. Repair orders and computer-controlled aircraft continue to use RepairBay.
Affected entities
- Changed
repair - Changed
UnitRepair - Changed
RepairBay
Credit: ZivDero, ts-patches contributors