UnitRepair
Makes the building take in one vehicle or aircraft at a time and repair it for credits.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The flag is what makes a building answer a docking request from a vehicle or an aircraft, offer a selected player-controlled vehicle or aircraft the enter cursor onto its pad, and run the repair cycle. A helipad also offers that cursor to an aircraft without this flag. UnitRepair is what a computer house’s damaged vehicles look for when they go to be repaired, and what makes a docked object sellable where it stands.
It is read independently of RepairBay, which names the one type a repair order steers toward. A building with this flag that RepairBay does not name still serves whatever reaches it; a RepairBay type without this flag refuses every docking request it receives.
History
- Changed0.1.0In development