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UnitRepair

Changed in 0.1.0

Makes the building take in one vehicle or aircraft at a time and repair it for credits.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

UnitRepair=yes makes a building a service depot. It takes in one vehicle or aircraft at a time and repairs it step by step, charging credits for each step. The repair cycle covers the steps and their cost.

The flag also has these effects:

  • The player’s selected vehicles and aircraft get the enter cursor over the depot. A helipad offers that cursor to aircraft without this flag.
  • A computer house sends its damaged vehicles to its nearest UnitRepair building, under the conditions in Reaching the pad.
  • A vehicle or aircraft parked on the depot can be sold where it stands.

The flag is independent of RepairBay, which names the one building type that repair orders look for. A depot that RepairBay does not name still serves whatever reaches it. A RepairBay type without this flag refuses the vehicles sent to it.

See also — repair

History

  1. Changed0.1.0

    Use repair capability for player aircraft actions