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UnitRepair

Changed in 0.1.0

Makes the building take in one vehicle or aircraft at a time and repair it for credits.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The flag is what makes a building answer a docking request from a vehicle or an aircraft, offer a selected player-controlled vehicle or aircraft the enter cursor onto its pad, and run the repair cycle. A helipad also offers that cursor to an aircraft without this flag. UnitRepair is what a computer house’s damaged vehicles look for when they go to be repaired, and what makes a docked object sellable where it stands.

It is read independently of RepairBay, which names the one type a repair order steers toward. A building with this flag that RepairBay does not name still serves whatever reaches it; a RepairBay type without this flag refuses every docking request it receives.

See alsorepair

History

  1. Changed0.1.0In development

    Use repair capability for player aircraft actions