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Theater controls

INI referenceTheater controls

Settings read from the active theater's control INI file.

[General]

Global indexes identify theater tile sets used for terrain transitions, roads, cliffs, bridges, tunnels, and related map structures.

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KeyDescriptionValueWhen omitted
BlackTileNo effectTile-set number that resolves to a tile index nothing reads.integer-1
BlueMoldTileTile set whose first tile is a theater's plain blue mold ground.integer-1
BridgeBottomLeft1Position within a bridge tile set of the piece that closes a north-south span at its bottom-left end.integer-1
BridgeBottomLeft2Second position accepted as the bottom-left end of a north-south bridge span.integer-1
BridgeBottomRight1Position within a bridge tile set of the piece that closes an east-west span at its bottom-right end.integer-1
BridgeBottomRight2Second position accepted as the bottom-right end of an east-west bridge span.integer-1
BridgeMiddle1Position within a bridge tile set of the first of the five middle pieces of an east-west span.integer-1
BridgeMiddle2Position within a bridge tile set of the first of the five middle pieces of a north-south span.integer-1
BridgeSetThe tile set that supplies the sixteen pieces a road bridge is built from.integer-1
BridgeTopLeft1Position within a bridge tile set of the piece that starts an east-west span at its top-left end.integer-1
BridgeTopLeft2Second position accepted as the top-left end of an east-west bridge span.integer-1
BridgeTopRight1Position within a bridge tile set of the piece that starts a north-south span at its top-right end.integer-1
BridgeTopRight2Second position accepted as the top-right end of a north-south bridge span.integer-1
ClearTileTile set holding a theater's plain clear ground, used as the substitute for a cell that has no tile.integer-1
ClearToBlueMoldLatTile set holding the sixteen blend pieces laid where blue mold meets other terrain.integer-1
ClearToCrystalLatTile set holding the sixteen blend pieces laid where crystal terrain meets other terrain.integer-1
ClearToGreenLatTile set holding the sixteen blend pieces laid where green terrain meets other terrain.integer-1
ClearToPaveLatTile set holding the sixteen blend pieces laid where pavement meets other terrain.integer-1
ClearToRoughLatTile set holding the sixteen blend pieces laid where rough ground meets other terrain.integer-1
ClearToSandLatTile set holding the sixteen blend pieces laid where sand meets other terrain.integer-1
CliffRampsTile set holding the theater's twenty cliff ramp pieces.integer-1
CliffSetTile set holding the theater's forty cliff faces.integer-1
CrystalCliffTile set holding the crystal cliff pieces.integer-1
CrystalTileTile set whose first tile is a theater's plain crystal ground.integer-1
DestroyableCliffsTile set holding the two cliff faces that weapon fire can bring down.integer-2
DirtRoadCurveThe tile set the whole run of 101 flat dirt road pieces is counted from.integer-1
DirtRoadJunctionThe tile set that supplies the eleven dirt road junctions.integer-1
DirtRoadSlopesNo effectThe tile set that supplies the eight pieces carrying a dirt road up a ramp.integer-1
DirtRoadStraightNo effectParsed tile set of straight dirt road pieces that nothing consults.integer-1
DirtTrackTunnelsThe tile set that supplies the four dirt railway tunnel mouths, one per facing.integer-1
DirtTunnelsThe tile set that supplies the four dirt road tunnel mouths, one per facing.integer-1
GreenTileTile set whose first tile is a theater's plain green ground.integer-1
HeightBaseNo effectTile set number that is resolved and never read.integer-1
Ice1SetFirst of the three sixty-four-tile ice sets a snow theater provides.integer-1
Ice2SetSecond of the three sixty-four-tile ice sets a snow theater provides.integer-1
Ice3SetThird of the three sixty-four-tile ice sets a snow theater provides.integer-1
IceShoreSetForty-eight-tile set of the land-side pieces laid where ice meets ground.integer-1
MediansFourteen-tile set of the divider strips laid down the middle lane of a paved road.integer-1
MiscPaveTileFourteen-tile set of pavement patches and weathering used to dress paved ground.integer-1
MMRampBaseTile set holding the marble madness counterparts of the plain ramps.integer-1
MonorailSlopesNo effectParsed tile set of monorail ramp pieces that nothing consults.integer-1
PavedRoadEndsThe tile set that supplies the four caps that close the end of a paved road.integer-1
PavedRoadsThe tile set the fifteen tiles counted as paved road are counted from.integer-1
PavedRoadSlopesNo effectParsed tile set of paved road ramp pieces that nothing consults.integer-1
PaveTileTile set whose first tile is a theater's plain pavement.integer-1
RampBaseTile set holding the twenty plain ramps that carry ground between height levels.integer-1
RampSmoothTile set holding the twelve pieces that blend a straight ramp into flat ground.integer-1
RocksTile set whose first tile is the rock ground the random map generator paints on snow maps.integer-1
RoughGroundTen-tile set of rough ground decorations scattered by the random map generator.integer-1
RoughTileTile set whose first tile is a theater's plain rough ground.integer-1
SandTileTile set whose first tile is a theater's plain sand ground.integer-1
ShorePiecesForty-two-tile set of the shoreline pieces laid between water and land.integer-1
SlopeSetPiecesTile set holding the ten slope pieces that carry ground between height levels.integer-1
SlopeSetPieces2Tile set holding the marble madness counterparts of the slope pieces.integer-1
SwampTileNine-tile set of swamp ground, the first tile plain and the rest decorative.integer-1
TrackTunnelsThe tile set that supplies the four railway tunnel mouths, one per facing.integer-1
TrainBridgeSetThe tile set that supplies the sixteen pieces a railway bridge is built from.integer-1
TunnelsThe tile set that supplies the four road tunnel mouths, one per facing.integer-1
WaterCavesThe tile set that supplies the eight cave mouths cut into a cliff at the water line.integer-1
WaterCliffsTile set holding the cliff faces that drop straight into water.integer-1
WaterfallEastThe tile set that supplies the four pieces of a waterfall running east.integer-1
WaterfallNorthThe tile set that supplies the four pieces of a waterfall running north.integer-1
WaterfallSouthThe tile set that supplies the four pieces of a waterfall running south.integer-1
WaterfallWestThe tile set that supplies the four pieces of a waterfall running west.integer-1
WaterSetFourteen-tile set of open water.integer-1
WaterToSwampLatTile set holding the sixteen blend pieces laid where swamp meets other terrain.integer-1

[<TileSet ID>]

Each TileSet section defines its file stem, tile range, placement flags, and theater transitions.

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KeyDescriptionValueWhen omitted
AllowBurrowingGround that a subterranean unit may dive into or surface through.booleanyes
AllowTiberiumLets Tiberium take root on the tiles of a theater tile set.booleanno
AllowToPlaceNo effectParsed tile-set flag that the engine never uses.booleanyes
FileNameStem of the artwork file names a tile set loads its tiles from.stringTILE
LastTilesInSetNumber of tiles the set held when the maps in circulation were numbered, so that older tile indices can be shifted into line.integer-1
MarbleMadnessNo effectParsed tile-set number that the engine resolves and never reads.integer65535
MorphableGround that the terrain-reshaping tools are allowed to move, and that will take a smudge.booleanno
NonMarbleMadnessTile-set number whose only live consequence is whether the alternate artwork extension is tried when a tile file is missing.integer65535
RequiredForRMGTile set whose artwork is kept in memory on a generated map even while no cell uses it.booleanno
SetNameSection heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles carries.stringNo Name
ShadowCasterTile set whose tiles darken the cells below them with a cliff shadow.booleanno
ShadowTilesSecond condition a shadow-casting tile set must satisfy before any of its tiles is marked as a caster.integer0
TilesInSetCount of tiles a tile set contributes to the theater, and the marker that ends the theater read.integer-1
ToSnowTheaterNo effectParsed tile-set number that the engine stores and never reads.integer-1
ToTemperateTheaterNo effectParsed tile-set number that the engine stores and never reads.integer-1