Theater controls
Settings read from the active theater's control INI file.
[General]
Global indexes identify theater tile sets used for terrain transitions, roads, cliffs, bridges, tunnels, and related map structures.
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| Key | Description | Value | When omitted |
|---|---|---|---|
BlackTileNo effect | Tile-set number that resolves to a tile index nothing reads. | integer | -1 |
BlueMoldTile | Tile set whose first tile is a theater's plain blue mold ground. | integer | -1 |
BridgeBottomLeft1 | Position within a bridge tile set of the piece that closes a north-south span at its bottom-left end. | integer | -1 |
BridgeBottomLeft2 | Second position accepted as the bottom-left end of a north-south bridge span. | integer | -1 |
BridgeBottomRight1 | Position within a bridge tile set of the piece that closes an east-west span at its bottom-right end. | integer | -1 |
BridgeBottomRight2 | Second position accepted as the bottom-right end of an east-west bridge span. | integer | -1 |
BridgeMiddle1 | Position within a bridge tile set of the first of the five middle pieces of an east-west span. | integer | -1 |
BridgeMiddle2 | Position within a bridge tile set of the first of the five middle pieces of a north-south span. | integer | -1 |
BridgeSet | The tile set that supplies the sixteen pieces a road bridge is built from. | integer | -1 |
BridgeTopLeft1 | Position within a bridge tile set of the piece that starts an east-west span at its top-left end. | integer | -1 |
BridgeTopLeft2 | Second position accepted as the top-left end of an east-west bridge span. | integer | -1 |
BridgeTopRight1 | Position within a bridge tile set of the piece that starts a north-south span at its top-right end. | integer | -1 |
BridgeTopRight2 | Second position accepted as the top-right end of a north-south bridge span. | integer | -1 |
ClearTile | Tile set holding a theater's plain clear ground, used as the substitute for a cell that has no tile. | integer | -1 |
ClearToBlueMoldLat | Tile set holding the sixteen blend pieces laid where blue mold meets other terrain. | integer | -1 |
ClearToCrystalLat | Tile set holding the sixteen blend pieces laid where crystal terrain meets other terrain. | integer | -1 |
ClearToGreenLat | Tile set holding the sixteen blend pieces laid where green terrain meets other terrain. | integer | -1 |
ClearToPaveLat | Tile set holding the sixteen blend pieces laid where pavement meets other terrain. | integer | -1 |
ClearToRoughLat | Tile set holding the sixteen blend pieces laid where rough ground meets other terrain. | integer | -1 |
ClearToSandLat | Tile set holding the sixteen blend pieces laid where sand meets other terrain. | integer | -1 |
CliffRamps | Tile set holding the theater's twenty cliff ramp pieces. | integer | -1 |
CliffSet | Tile set holding the theater's forty cliff faces. | integer | -1 |
CrystalCliff | Tile set holding the crystal cliff pieces. | integer | -1 |
CrystalTile | Tile set whose first tile is a theater's plain crystal ground. | integer | -1 |
DestroyableCliffs | Tile set holding the two cliff faces that weapon fire can bring down. | integer | -2 |
DirtRoadCurve | The tile set the whole run of 101 flat dirt road pieces is counted from. | integer | -1 |
DirtRoadJunction | The tile set that supplies the eleven dirt road junctions. | integer | -1 |
DirtRoadSlopesNo effect | The tile set that supplies the eight pieces carrying a dirt road up a ramp. | integer | -1 |
DirtRoadStraightNo effect | Parsed tile set of straight dirt road pieces that nothing consults. | integer | -1 |
DirtTrackTunnels | The tile set that supplies the four dirt railway tunnel mouths, one per facing. | integer | -1 |
DirtTunnels | The tile set that supplies the four dirt road tunnel mouths, one per facing. | integer | -1 |
GreenTile | Tile set whose first tile is a theater's plain green ground. | integer | -1 |
HeightBaseNo effect | Tile set number that is resolved and never read. | integer | -1 |
Ice1Set | First of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
Ice2Set | Second of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
Ice3Set | Third of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
IceShoreSet | Forty-eight-tile set of the land-side pieces laid where ice meets ground. | integer | -1 |
Medians | Fourteen-tile set of the divider strips laid down the middle lane of a paved road. | integer | -1 |
MiscPaveTile | Fourteen-tile set of pavement patches and weathering used to dress paved ground. | integer | -1 |
MMRampBase | Tile set holding the marble madness counterparts of the plain ramps. | integer | -1 |
MonorailSlopesNo effect | Parsed tile set of monorail ramp pieces that nothing consults. | integer | -1 |
PavedRoadEnds | The tile set that supplies the four caps that close the end of a paved road. | integer | -1 |
PavedRoads | The tile set the fifteen tiles counted as paved road are counted from. | integer | -1 |
PavedRoadSlopesNo effect | Parsed tile set of paved road ramp pieces that nothing consults. | integer | -1 |
PaveTile | Tile set whose first tile is a theater's plain pavement. | integer | -1 |
RampBase | Tile set holding the twenty plain ramps that carry ground between height levels. | integer | -1 |
RampSmooth | Tile set holding the twelve pieces that blend a straight ramp into flat ground. | integer | -1 |
Rocks | Tile set whose first tile is the rock ground the random map generator paints on snow maps. | integer | -1 |
RoughGround | Ten-tile set of rough ground decorations scattered by the random map generator. | integer | -1 |
RoughTile | Tile set whose first tile is a theater's plain rough ground. | integer | -1 |
SandTile | Tile set whose first tile is a theater's plain sand ground. | integer | -1 |
ShorePieces | Forty-two-tile set of the shoreline pieces laid between water and land. | integer | -1 |
SlopeSetPieces | Tile set holding the ten slope pieces that carry ground between height levels. | integer | -1 |
SlopeSetPieces2 | Tile set holding the marble madness counterparts of the slope pieces. | integer | -1 |
SwampTile | Nine-tile set of swamp ground, the first tile plain and the rest decorative. | integer | -1 |
TrackTunnels | The tile set that supplies the four railway tunnel mouths, one per facing. | integer | -1 |
TrainBridgeSet | The tile set that supplies the sixteen pieces a railway bridge is built from. | integer | -1 |
Tunnels | The tile set that supplies the four road tunnel mouths, one per facing. | integer | -1 |
WaterCaves | The tile set that supplies the eight cave mouths cut into a cliff at the water line. | integer | -1 |
WaterCliffs | Tile set holding the cliff faces that drop straight into water. | integer | -1 |
WaterfallEast | The tile set that supplies the four pieces of a waterfall running east. | integer | -1 |
WaterfallNorth | The tile set that supplies the four pieces of a waterfall running north. | integer | -1 |
WaterfallSouth | The tile set that supplies the four pieces of a waterfall running south. | integer | -1 |
WaterfallWest | The tile set that supplies the four pieces of a waterfall running west. | integer | -1 |
WaterSet | Fourteen-tile set of open water. | integer | -1 |
WaterToSwampLat | Tile set holding the sixteen blend pieces laid where swamp meets other terrain. | integer | -1 |
No keys match the current filters.
[<TileSet ID>]
Each TileSet section defines its file stem, tile range, placement flags, and theater transitions.
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| Key | Description | Value | When omitted |
|---|---|---|---|
AllowBurrowing | Ground that a subterranean unit may dive into or surface through. | boolean | yes |
AllowTiberium | Lets Tiberium take root on the tiles of a theater tile set. | boolean | no |
AllowToPlaceNo effect | Parsed tile-set flag that the engine never uses. | boolean | yes |
FileName | Stem of the artwork file names a tile set loads its tiles from. | string | TILE |
LastTilesInSet | Number of tiles the set held when the maps in circulation were numbered, so that older tile indices can be shifted into line. | integer | -1 |
MarbleMadnessNo effect | Parsed tile-set number that the engine resolves and never reads. | integer | 65535 |
Morphable | Ground that the terrain-reshaping tools are allowed to move, and that will take a smudge. | boolean | no |
NonMarbleMadness | Tile-set number whose only live consequence is whether the alternate artwork extension is tried when a tile file is missing. | integer | 65535 |
RequiredForRMG | Tile set whose artwork is kept in memory on a generated map even while no cell uses it. | boolean | no |
SetName | Section heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles carries. | string | No Name |
ShadowCaster | Tile set whose tiles darken the cells below them with a cliff shadow. | boolean | no |
ShadowTiles | Second condition a shadow-casting tile set must satisfy before any of its tiles is marked as a caster. | integer | 0 |
TilesInSet | Count of tiles a tile set contributes to the theater, and the marker that ends the theater read. | integer | -1 |
ToSnowTheaterNo effect | Parsed tile-set number that the engine stores and never reads. | integer | -1 |
ToTemperateTheaterNo effect | Parsed tile-set number that the engine stores and never reads. | integer | -1 |
No keys match the current filters.