ClearToSandLat
Tile set holding the sixteen blend pieces laid where sand meets other terrain.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
Sand blends by the rule ClearToRoughLat describes, against the plain SandTile tile. When this set is unresolved, sand is not blended and keeps its square edges.
The random map generator also tests for these sixteen tiles when it scatters loose rocks. A cell holding one of them gets one of the five sand rock overlays. Plain clear ground and ClearToGreenLat cells get one of the five clear rock overlays instead. While this set is unresolved, the test matches the theater’s first fifteen tiles, so clear ground gets sand rocks.
See also —
ClearToRoughLat, SandTile