Talk bubble
Speech-bubble styles a team mission or trigger action can show over a team member.
- Engine enum
TalkType- Input form
- Integer
Each value above 0 draws one frame of TALKBUBL.SHP, with frames counted from 0. Value 1 draws the file’s first frame, 2 its second and 3 its third, so replacing the file changes what each value shows.
A value above 3 draws a later frame of the file. If the file has no frame at that position, or the value is below 0, nothing is drawn. The bubble is still placed, so it takes the current bubble away and uncovers the ground around the speaker.
TalkBubbleTime covers how long a bubble stays up, what else placing one does, and how a second one displaces the first.
Values
4 of 4
| Input | Meaning | Engine constant | Stored value |
|---|---|---|---|
0 | Takes down the current bubble. | TALK_NONE | 0 |
1 | Standard talk bubble. | TALK_1 | 1 |
2 | Question-mark bubble. | TALK_QUESTION | 2 |
3 | Exclamation-mark bubble. | TALK_EXCLAMATION | 3 |
No enum values match this filter.
Used by
- Talk Bubble
TMISSION_TALK_BUBBLE
Source files
Linked at revision 51b52aa38392.