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Quarry target category

INI referenceEnumsQuarryType

Broad target categories a team attack mission scans for, and that a house records as its preferred target.

Engine enum
QuarryType
Input form
Integer

A quarry is the kind of object a team is hunting rather than any one target it has picked. The category is accordingly a filter on a whole-map scan: a team’s attack mission hands it to a member of the team, and target selection decides which candidates that category admits and scores what survives. A value outside the list is treated the same way as category 0 — no target is assigned, and the team is marked ready for its next mission.

The categories have a second consumer that is not a scan at all: Preferred target… stores one on a house rather than handing it to a team, and that page covers what becomes of it.

Values

10 of 10

InputMeaningEngine constantStored value
0No category, and no target is assigned.QUARRY_NONE0
1Any suitable enemy.QUARRY_ANYTHING1
2Buildings in general.QUARRY_BUILDINGS2
3Harvesters or refineries.QUARRY_HARVESTERS3
4Infantry.QUARRY_INFANTRY4
5Combat vehicles.QUARRY_VEHICLES5
6Production factories.QUARRY_FACTORIES6
7Base-defense buildings.QUARRY_DEFENSE7
8Runs the same unrestricted scan as category 1; nothing measures proximity to a base.QUARRY_THREAT8
9Power facilities.QUARRY_POWER9

Used by

Source files

Linked at revision 59fae722af8c.