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InfantryType

INI referenceArtInfantryType

Settings read from [<Image ID>].

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KeyDescriptionValueWhen omittedImage-selected section
CameoThe SHP file drawn as an object's sidebar cameo.string(empty)Yes
CrawlsA prone soldier of this type crawls, moving at two thirds of its speed instead of half again as fast.booleanyesYes
FireAngleThe resting elevation of the object's barrel.angleNot documentedYes
FireProneThe stage of the prone firing animation at which an infantry type releases its round.integer0Yes
FireUpThe stage of the upright firing animation at which an infantry type releases its round.integer0Yes
NewTheaterRewrites the second letter of a type's artwork filename to match the theater.booleannoYes
NormalizedRescales an animation's frame delay against the game speed setting, or paces a particle's damage states over its flight.booleannoYes
PBarrelLengthHow far out along the first weapon's barrel its muzzle sits.integer0Yes
PBarrelThicknessRaises the point the first weapon's barrel pivots about.integer0Yes
PrimaryFireFLHThe offset from an object's center that its first weapon fires from.point (x,y,z)0,0,0Yes
RemapableNo effectParsed remap flag that the engine never uses.booleannoYes
RotCountNo effectParsed rotation frame count that the engine never uses.integerContext-dependentYes
SBarrelLengthHow far out along the second weapon's barrel its muzzle sits.integer0Yes
SBarrelThicknessRaises the point the second weapon's barrel pivots about.integer0Yes
SecondaryFireFLHThe offset from an object's center that its second weapon fires from.point (x,y,z)0,0,0Yes
SequenceThe art.ini section that lays out the frames of every action an infantry type performs.stringnoneYes
ShadowIndexSelects the voxel section a vehicle casts its shadow from.integer0Yes
TheaterMarks a type's artwork as theater-specific in the art file; in a map file it instead names the theater the scenario is played in.booleannoYes
TurretNotExportedOnGroundPivots a building's voxel barrel about its firing offset instead of about the model origin.booleannoYes
TurretOffsetMoves an object's turret forward from its center along the centerline.integer0Yes
VisibleLoadNo effectParsed cargo-visibility flag that the engine never uses.booleannoYes
VoxelDraws the type from a voxel model rather than from a shape file.booleannoYes