InfantryType
Settings read from [<Image ID>].
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| Key | Description | Value | When omitted | Image-selected section |
|---|---|---|---|---|
Cameo | The SHP file drawn as an object's sidebar cameo. | string | (empty) | Yes |
Crawls | A prone soldier of this type crawls, moving at two thirds of its speed instead of half again as fast. | boolean | yes | Yes |
FireAngle | The resting elevation of the object's barrel. | angle | Not documented | Yes |
FireProne | The stage of the prone firing animation at which an infantry type releases its round. | integer | 0 | Yes |
FireUp | The stage of the upright firing animation at which an infantry type releases its round. | integer | 0 | Yes |
NewTheater | Rewrites the second letter of a type's artwork filename to match the theater. | boolean | no | Yes |
Normalized | Rescales an animation's frame delay against the game speed setting, or paces a particle's damage states over its flight. | boolean | no | Yes |
PBarrelLength | How far out along the first weapon's barrel its muzzle sits. | integer | 0 | Yes |
PBarrelThickness | Raises the point the first weapon's barrel pivots about. | integer | 0 | Yes |
PrimaryFireFLH | The offset from an object's center that its first weapon fires from. | point (x,y,z) | 0,0,0 | Yes |
RemapableNo effect | Parsed remap flag that the engine never uses. | boolean | no | Yes |
RotCountNo effect | Parsed rotation frame count that the engine never uses. | integer | Context-dependent | Yes |
SBarrelLength | How far out along the second weapon's barrel its muzzle sits. | integer | 0 | Yes |
SBarrelThickness | Raises the point the second weapon's barrel pivots about. | integer | 0 | Yes |
SecondaryFireFLH | The offset from an object's center that its second weapon fires from. | point (x,y,z) | 0,0,0 | Yes |
Sequence | The art.ini section that lays out the frames of every action an infantry type performs. | string | none | Yes |
ShadowIndex | Selects the voxel section a vehicle casts its shadow from. | integer | 0 | Yes |
Theater | Marks a type's artwork as theater-specific in the art file; in a map file it instead names the theater the scenario is played in. | boolean | no | Yes |
TurretNotExportedOnGround | Pivots a building's voxel barrel about its firing offset instead of about the model origin. | boolean | no | Yes |
TurretOffset | Moves an object's turret forward from its center along the centerline. | integer | 0 | Yes |
VisibleLoadNo effect | Parsed cargo-visibility flag that the engine never uses. | boolean | no | Yes |
Voxel | Draws the type from a voxel model rather than from a shape file. | boolean | no | Yes |
No keys match the current filters.