PBarrelThickness
Raises the point the first weapon's barrel pivots about.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
The value is in leptons, 256 to a cell, and is added to the Z component of PrimaryFireFLH before the barrel is pitched. Where PBarrelLength measures along the barrel, this measures across it: raising the pivot lifts the muzzle onto the middle of the barrel artwork instead of leaving it at the barrel’s base.
[MYTANK] ; the Image ID of a UnitTypePrimaryFireFLH=100,0,60PBarrelLength=80PBarrelThickness=12 ; lifts the muzzle onto the barrel's centerlineOnly the muzzle position moves — the fire animation, laser beam, sonic wave, and attached particle systems. An AircraftType, BuildingType or UnitType creates its projectile at the mounting point, which the barrel does not move; an InfantryType creates it at the muzzle instead.
The elite weapon slot is filled from this same setting, so an Elite weapon fires from the same point as the weapon it replaces.