TerrainType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AnimationProbability | Chance each game frame that a stopped terrain animation starts over. | floating point | 0 |
AnimationRate | Game frames each frame of an animated terrain object's artwork is held for. | integer | 0 |
IsAnimated | Terrain object that plays through its artwork instead of holding a single frame. | boolean | no |
IsFlammableNo effect | Parsed terrain flag that the engine never uses. | boolean | no |
IsVeinhole | Lets a click pick a veinhole monster built from the TerrainType, and makes the monster a legal target. | boolean | no |
SnowOccupationBits | Which of a cell's three infantry standing places a terrain object fills in an arctic theater. | integer | 7 |
SpawnsTiberium | Makes a TerrainType seed Tiberium into the cells around it. | boolean | no |
TemperateOccupationBits | Which of a cell's three infantry standing places a terrain object fills in a theater that is not arctic. | integer | 7 |
TiberiumToSpawn | Registration slot of the Tiberium type a Tiberium-spawning TerrainType produces. | integer | 0 |
WaterBound | Makes a BuildingType or TerrainType stand on ground that floating objects can cross, in place of land. | boolean | no |
YDrawFudge | Pixels a terrain object's artwork is shifted down the screen by. | integer | 0 |
No keys match the current filters.