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TerrainType

INI referenceRulesTerrainType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AnimationProbabilityChance each game frame that a stopped terrain animation starts over.floating point0
AnimationRateGame frames each frame of an animated terrain object's artwork is held for.integer0
IsAnimatedTerrain object that plays through its artwork instead of holding a single frame.booleanno
IsFlammableNo effectParsed terrain flag that the engine never uses.booleanno
IsVeinholeMakes a veinhole monster built from the TerrainType selectable and targetable.booleanno
SnowOccupationBitsWhich of a cell's three infantry standing places a terrain object fills outside the temperate theater.integer7
SpawnsTiberiumMakes a TerrainType seed Tiberium into the cells around it.booleanno
TemperateOccupationBitsWhich of a cell's three infantry standing places a terrain object fills in the temperate theater.integer7
TiberiumToSpawnRegistration slot of the Tiberium type a Tiberium-spawning TerrainType produces.integer0
WaterBoundPicks the movement kind a type's ground is tested against when it is placed.booleanno
YDrawFudgePixels a terrain object's artwork is shifted down the screen by.integer0