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IsVeinhole

Lets a click pick a veinhole monster built from the TerrainType, and makes the monster a legal target.

Specification
Applies to
TerrainType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[VEINTREE] ; the TerrainType named by [General] VeinholeTypeClass
Name=Veinhole Tree
Strength=1000
IsVeinhole=true

Set the flag on the TerrainType that VeinholeTypeClass names. A click over a veinhole monster then picks the monster. Without the flag, the click passes over it.

The flag also makes the type a legal target, even when its section sets LegalTarget=no.

Terrain objects of an IsVeinhole=yes type get no per-frame update. An ordinary terrain object of such a type placed on a map never animates, seeds Tiberium or spreads fire.

The flag does not choose which type monsters are built from. VeinholeTypeClass does that, whether or not the type it names sets this flag.

See also — veins, VeinholeTypeClass