IsVeinhole
Makes a veinhole monster built from the TerrainType selectable and targetable.
Specification
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[VEINTREE] ; the TerrainType named by [General] VeinholeTypeClassName=Veinhole TreeStrength=1000IsVeinhole=trueA veinhole monster is not a Techno object, so the object picker admits it only through this flag: a click over the monster lands on it rather than passing to the ground beneath. Setting the flag also rewrites two of the type’s own settings once its section has been read — the type stops being sentient and becomes a legal target, overriding LegalTarget=no in the same section.
The flag does not select which type a monster is built from; VeinholeTypeClass does that, and it is read whether or not the named type carries this flag.
See also — veins,
VeinholeTypeClass