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VeinholeTypeClass

TerrainType every veinhole monster in the scenario reports as its own.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none
rules.ini
[General]
VeinholeTypeClass=VEINTREE
[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
Strength=1000
IsVeinhole=true

Every veinhole monster on the map uses the TerrainType named here. A monster has no type of its own, so this one setting covers all of them. The section does not need to be listed in [TerrainTypes].

The section’s settings apply to every monster:

  • Strength is the monster’s starting and maximum strength.
  • Armor and Immune decide what damage does to it.
  • IsVeinhole=yes lets players click the monster and makes it a legal target.

The monster is drawn from the theater’s VEINHOLE shape file, not from the section’s Image.