VeinholeTypeClass
TerrainType every veinhole monster in the scenario reports as its own.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- class
- When omitted
none
[General]VeinholeTypeClass=VEINTREE
[VEINTREE]Name=Veinhole TreeImage=NoneArmor=NoneStrength=1000IsVeinhole=trueEvery veinhole monster on the map uses the TerrainType named here. A monster has no type of its own, so this one setting covers all of them. The section does not need to be listed in [TerrainTypes].
The section’s settings apply to every monster:
Strengthis the monster’s starting and maximum strength.ArmorandImmunedecide what damage does to it.IsVeinhole=yeslets players click the monster and makes it a legal target.
The monster is drawn from the theater’s VEINHOLE shape file, not from the section’s Image.