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VeinholeTypeClass

TerrainType every veinhole monster in the scenario is built from.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none
rules.ini
[General]
VeinholeTypeClass=VEINTREE
[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
Strength=1000
IsVeinhole=true

One setting covers every veinhole monster on the map. A monster has no type of its own: it reports this type whenever the engine asks what it is, so the section’s Strength is the monster’s maximum and current strength, and its Armor and Immune decide what damage does to it. IsVeinhole=yes on the same section is what makes the monster clickable and a legal target.