BulletType
Settings read from [<ObjectType ID>].
25 of 25
| Key | Description | Value | When omitted |
|---|---|---|---|
AA | Allows the projectile to be fired at targets that are in the air. | boolean | no |
Acceleration | How quickly a homing projectile, a jumpjet unit or a levitating unit changes speed. | integer | 3 |
AG | Allows the projectile to be fired at targets that are on the ground. | boolean | yes |
Airburst | Holds a homing projectile at cruising height so that it goes off above its target rather than diving onto it. | boolean | no |
AirburstWeapon | The WeaponType supplying the bomblets a splitting projectile releases. | class | none |
Arcing | Aims the weapon by solving a ballistic arc to the target instead of pointing straight at it. | boolean | no |
Arm | How long after launch a projectile's proximity fuse is held shut, in game frames. | integer | 0 |
AV | Narrows the target categories the weapon contributes to a scan down to vehicles alone. | boolean | no |
Bouncy | Lets a ballistic projectile rebound off the surface it lands on instead of detonating there. | boolean | no |
Cluster | The number of blasts an ordinary projectile delivers, or the number of bomblets a splitting one releases. | integer | 1 |
Color | Color scheme, named for a projectile, house, or Tiberium type and stored as a list index for the preferred multiplayer color. | colour scheme | Computed |
Degenerates | Bleeds a point of damage off the projectile for every game frame it stays in flight. | boolean | no |
Dropping | Marks the projectile as a bomb that falls from a height rather than flying to its target. | boolean | no |
Elasticity | The fraction of its speed a bouncing object keeps when it rebounds off a surface. | floating point | .75 |
Floater | Halves the gravity the projectile is flown and aimed under. | boolean | no |
High | Marks an overlay tall enough to stop low-flying fire, or a projectile that flies over such an overlay. | boolean | no |
Inaccurate | Scatters the aim point of an arcing shot before its arc is solved. | boolean | no |
Inviso | Removes the flight entirely — the projectile appears at its target the moment it is fired and is never drawn. | boolean | no |
ProximityNo effect | Parsed flag that the engine never uses. | boolean | no |
Ranged | Gives the projectile a fuel supply, detonating it once it has flown the firing weapon's projectile range. | boolean | no |
RetargetAccuracy | The chance that a bomblet from a splitting projectile keeps the carrier's own target. | floating point | 0 |
ROT | The rate an object's body and turret turn at, or the rate a homing projectile steers at. | integer | 0 |
ShadowNo effect | Parsed flag that the engine never uses. | boolean | yes |
Splits | Breaks the projectile into a burst of bomblets when it detonates. | boolean | Context-dependent |
VeryHigh | Raises a homing projectile's cruising clearance and delays the dive onto its target. | boolean | no |
No keys match the current filters.