Shadow
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The name promises control over the shadow drawn beneath a projectile in flight. That shadow is drawn under every shape-drawn projectile that is above the ground and under no Voxel=yes projectile, and neither case consults this flag: Shadow=no removes nothing.
No gameplay or rendering path reads the stored flag.