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Shadow

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

The name promises control over the shadow drawn beneath a projectile in flight. That shadow is drawn under every shape-drawn projectile that is above the ground and under no Voxel=yes projectile, and neither case consults this flag: Shadow=no removes nothing.

No gameplay or rendering path reads the stored flag.

See alsoVoxel, High