Shadow
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
Shadow=no removes no shadow. Every shape-drawn projectile above the ground has a shadow drawn beneath it, and no Voxel=yes projectile has one, whatever this flag says.