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Shadow

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

Shadow=no removes no shadow. Every shape-drawn projectile above the ground has a shadow drawn beneath it, and no Voxel=yes projectile has one, whatever this flag says.

See also — Voxel, High