[MultiplayerDefaults]
Settings read from [MultiplayerDefaults].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Bases | Starting state of the bases option for a multiplayer or skirmish match. | boolean | yes |
BridgeDestruction | Starting state of the destroyable-bridges option for a multiplayer or skirmish match. | boolean | yes |
CaptureTheFlagNo effect | Seeds the capture-the-flag session option, which no longer reaches the game. | boolean | no |
Crates | Starting state of the crates option for a multiplayer or skirmish match. | boolean | yes |
MaxMoney | Upper end of the starting-credits slider on every multiplayer and skirmish setup screen. | integer | 10000 |
Money | Starting credits for a multiplayer or skirmish match. | integer | 3000 |
ShadowGrowNo effect | Parsed multiplayer default that the engine never uses. | boolean | yes |
TechLevel | The level an object type demands, the level a house is given, or the level a non-campaign session hands every house. | integer | 10 |
TiberiumGrowsNo effect | Shortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read. | boolean | yes |
UnitCount | Starting figure for the unit count a multiplayer or skirmish match opens with. | integer | 10 |
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