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[MultiplayerDefaults]

INI referenceRules[MultiplayerDefaults]

Settings read from [MultiplayerDefaults].

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KeyDescriptionValueWhen omitted
BasesStarting state of the bases option for a multiplayer or skirmish match.booleanyes
BridgeDestructionStarting state of the destroyable-bridges option for a multiplayer or skirmish match.booleanyes
BuildOffAllyAnyStructureWhich of an ally's buildings can anchor a placement when the match allows building off allies.booleanyes
CaptureTheFlagNo effectSeeds the capture-the-flag session option, which no longer reaches the game.booleanno
CratesStarting state of the crates option for a multiplayer or skirmish match.booleanyes
MaxMoneyUpper end of the starting-credits slider on every multiplayer and skirmish setup screen.integer10000
MoneyStarting credits for a multiplayer or skirmish match.integer3000
ShadowGrowNo effectParsed multiplayer default that the engine never uses.booleanyes
TechLevelThe level an object type requires, the level a house holds, the starting value of the tech level setting for skirmish and network games, or a TeamType level that nothing reads.integer10
TiberiumGrowsNo effectShortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read.booleanyes
UnitCountStarting figure for the unit count a multiplayer or skirmish match opens with.integer10