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UnitCount

Starting figure for the unit count a multiplayer or skirmish match opens with.

Specification
Applies to
global rules
File
rules.ini
Section
[MultiplayerDefaults]
Value
integer
When omitted
10

The value seeds the match’s unit count as the rules are read, and the setup screen then writes over it. Every setup screen that offers the figure runs its slider from 1 to 10 and hands back what the slider is left showing, so a seed outside that range does not survive a screen that shows it.

The figure is not a number of objects. It is multiplied by the average price of every type allowed to start — every such infantry type, and every such vehicle type other than the BaseUnit — and each house spends the resulting budget one object at a time; AllowedToStartInMultiplayer covers that spend. With bases enabled one is taken off the figure first, to pay for the BaseUnit each house is placed with.