Skip to content

UnitCount

Starting figure for the unit count a multiplayer or skirmish match opens with.

Specification
Applies to
global rules
File
rules.ini
Section
[MultiplayerDefaults]
Value
integer
When omitted
10

UnitCount is the figure the unit count slider starts at the first time a skirmish or network setup screen opens after the game starts. Later setup screens start at the count last used: that of the last skirmish started, or wherever the slider was last set in a network lobby. A skirmish uses the count set on its setup screen.

The slider runs from 1 to 10. Keep UnitCount in that range. The setup screens bring the figure into range when the player moves the slider, and an out-of-range figure may reach the match if the player does not.

A match started from a launch file takes its unit count from the launch file’s UnitCount and ignores this one.

The unit count is not a number of objects. Each house gets a budget of the unit count times the average price of the vehicle and infantry types allowed to start, and spends it one object at a time. When bases are enabled and a BaseUnit is listed, the count is reduced by one first to pay for the base unit each house is placed with. Starting forces explains the average and the order the budget is spent in.