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Mission behavior

INI referenceRulesMission behavior

Settings read from [<Mission name>].

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KeyDescriptionValueWhen omitted
AARateThe servicing delay an armed building on this mission waits between passes.floating pointInherited
NoThreatKeeps an object that is in this mission from being picked as a target by an automatic scan.booleanno
ParalyzedKeeps a soldier or an armed vehicle on this mission from being given a new one when it runs out of things to do.booleanno
RateAn animation's playback rate in frames per minute, or a mission's servicing delay in fractions of a minute.floating point.016
RecruitableWhether an object in this mission may be taken onto a team.booleanyes
RetaliateWhether an object in this mission fires back at whatever damages it.booleanyes
ScatterWhether objects on a mission are allowed to scatter, or the intelligence level at which a house's objects step aside from an incoming threat.booleanyes
ZombieKeeps an object on this mission where it is when it is damaged, and when it runs out of things to do.booleanno