Skip to content

Mission behavior

INI referenceRulesMission behavior

Settings read from [<Mission name>].

8 of 8

KeyDescriptionValueWhen omitted
AARateThe servicing delay an armed building on this mission waits between passes.floating pointInherited
NoThreatKeeps an object that is in this mission from being picked as a target by an automatic scan.booleanno
ParalyzedKeeps a soldier or an armed vehicle on this mission from being given a new one when it runs out of things to do.booleanno
RateAn animation's playback rate in frames per minute, or a mission's servicing delay in fractions of a minute.floating point.016
RecruitableWhether an object in this mission may be taken onto a team.booleanyes
RetaliateWhether an object in this mission fires back at whatever damages it.booleanyes
ScatterWhether objects on a mission are allowed to scatter, or the intelligence level at which a house's objects step aside from an incoming threat.booleanyes
ZombieHolds an object on this mission when it runs out of things to do, and after damage if the mission is also marked no threat.booleanno