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Zombie

Holds an object on this mission when it runs out of things to do, and after damage if the mission is also marked no threat.

Specification
Applies to
mission behavior
File
rules.ini
Section
[<Mission name>]
Value
boolean
When omitted
no

Zombie=yes keeps an object on its current mission in two cases where it would otherwise pick a new one. The setting is read from the mission the object is currently in.

rules.ini
[Sleep]
Zombie=yes

After damage on a no-threat mission. A vehicle, infantry or aircraft that belongs to no team normally leaves a NoThreat=yes mission when it survives damage from a known attacker and does not retaliate. With Zombie=yes it stays, and scans go on ignoring it.

When it runs out of orders. A soldier with no target and nowhere to go, or a vehicle with a primary weapon and nowhere to go, stays on this mission. Without the setting it is given Guard or Area Guard. This case works exactly like Paralyzed=yes, which lists the objects it does not affect.

The setting does not stop the object from fighting back. An object allowed to retaliate switches to attacking its attacker. Set Retaliate=no on the same mission to prevent that.