Zombie
Holds an object on this mission when it runs out of things to do, and after damage if the mission is also marked no threat.
- Applies to
- mission behavior
- File
rules.ini- Section
[<Mission name>]- Value
- boolean
- When omitted
no
Zombie=yes keeps an object on its current mission in two cases where it would otherwise pick a new one. The setting is read from the mission the object is currently in.
[Sleep]Zombie=yesAfter damage on a no-threat mission. A vehicle, infantry or aircraft that belongs to no team normally leaves a NoThreat=yes mission when it survives damage from a known attacker and does not retaliate. With Zombie=yes it stays, and scans go on ignoring it.
When it runs out of orders. A soldier with no target and nowhere to go, or a vehicle with a primary weapon and nowhere to go, stays on this mission. Without the setting it is given Guard or Area Guard. This case works exactly like Paralyzed=yes, which lists the objects it does not affect.
The setting does not stop the object from fighting back. An object allowed to retaliate switches to attacking its attacker. Set Retaliate=no on the same mission to prevent that.