ObjectType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AlphaImage | The SHP file blended over the object as an area light. | string | (empty) |
Armor | An object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take. | ArmorType | Context-dependent |
Crushable | Lets a crusher vehicle drive over the object or overlay and destroy it. | boolean | Context-dependent |
CrushSound | The sound played when a crusher vehicle flattens the object or overlay. | sound | none |
HasRadialIndicator | Whether a selected object of this type draws a ring showing the reach of its field. | boolean | no |
IgnoresFirestorm | Whether a raised firestorm wall passes the type over instead of destroying or consuming it. | boolean | no |
Image | Selects an Image ID, animation Image ID, Tiberium overlay variant, or building main-shape basename according to scope. | string | Computed |
Immune | Exempts the type from every damage path that is not applied as forced. | boolean | Context-dependent |
Insignificant | Whether the object is kept out of its house's inventory tallies and its response to being attacked. | boolean | Context-dependent |
LegalTarget | Whether the type may be picked as a target by an automatic scan or by a player pointing at it. | boolean | Context-dependent |
RadarInvisibleNo effect | Parsed flag that the engine never uses. | boolean | Context-dependent |
RadialColor | The color of the radius ring a selected structure draws on the tactical map. | colour (R,G,B) | 0,0,0 |
Selectable | Whether a player can select the object at all. | boolean | Context-dependent |
StrengthExcept OverlayType | The maximum strength of most object types; wall overlays use it as a per-hit damage threshold. | integer | Not documented |
No keys match the current filters.