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ObjectType

INI referenceRulesObjectType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AlphaImageA shape file that brightens or darkens the map around the object.string(empty)
ArmorAn object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take.ArmorTypeContext-dependent
CrushableLets a crusher vehicle drive over the object or overlay, destroying an object or a wall overlay outright.booleanContext-dependent
CrushSoundThe sound a crusher vehicle plays as it crushes the object or overlay.soundnone
HasRadialIndicatorWhether a selected object of this type draws a ring showing the reach of its field.booleanno
IgnoresFirestormWhether a raised firestorm wall passes the type over instead of destroying or consuming it.booleanno
ImageSelects an Image ID, animation Image ID, Tiberium overlay variant, or building main-shape basename according to scope.stringComputed
ImmuneExempts the type from every damage path that is not applied as forced.booleanContext-dependent
InsignificantWhether the object is left out of its house's object counts, loss announcements and responses to attack.booleanContext-dependent
LegalTargetWhether the type may be picked as a target by an automatic scan or by a player pointing at it.booleanContext-dependent
RadarInvisibleNo effectParsed flag that the engine never uses.booleanContext-dependent
RadialColorThe color of the radius ring a selected structure draws on the tactical map.color (R,G,B)0,0,0
SelectableWhether a player can select the object at all.booleanContext-dependent
StrengthExcept OverlayTypeThe maximum strength of most object types; wall overlays use it as a per-hit damage threshold.integerContext-dependent