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ObjectType

INI referenceRulesObjectType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AlphaImageThe SHP file blended over the object as an area light.string(empty)
ArmorAn object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take.ArmorTypeContext-dependent
CrushableLets a crusher vehicle drive over the object or overlay and destroy it.booleanContext-dependent
CrushSoundThe sound played when a crusher vehicle flattens the object or overlay.soundnone
HasRadialIndicatorWhether a selected object of this type draws a ring showing the reach of its field.booleanno
IgnoresFirestormWhether a raised firestorm wall passes the type over instead of destroying or consuming it.booleanno
ImageSelects an Image ID, animation Image ID, Tiberium overlay variant, or building main-shape basename according to scope.stringComputed
ImmuneExempts the type from every damage path that is not applied as forced.booleanContext-dependent
InsignificantWhether the object is kept out of its house's inventory tallies and its response to being attacked.booleanContext-dependent
LegalTargetWhether the type may be picked as a target by an automatic scan or by a player pointing at it.booleanContext-dependent
RadarInvisibleNo effectParsed flag that the engine never uses.booleanContext-dependent
RadialColorThe color of the radius ring a selected structure draws on the tactical map.colour (R,G,B)0,0,0
SelectableWhether a player can select the object at all.booleanContext-dependent
StrengthExcept OverlayTypeThe maximum strength of most object types; wall overlays use it as a per-hit damage threshold.integerNot documented