Crushable
Lets a crusher vehicle drive over the object or overlay, destroying an object or a wall overlay outright.
Crushable by vehicles
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentAn InfantryType section starts at yes. Every other object type in this scope starts at no.
Crushable=yes lets a crusher drive over the object or overlay. A crusher is a Crusher=yes UnitType, or a vehicle whose type lists the CRUSHER ability on VeteranAbilities= or EliteAbilities= and that has reached the matching rank.
An object marked crushable is destroyed when a crusher enters its cell. The crusher plays the object’s CrushSound and is credited with the kill. A crusher that is not a train leaves allied objects alone, and a train crusher crushes them too. An infantryman on its way to steal a crusher that is not a train is not crushed: the crusher is captured instead.
The lead car of a train, crusher or not, damages every object in a cell it enters except the crushable ones.
A crusher also plans around crushable objects:
- Its pathfinding does not treat a cell holding a crushable enemy object as blocked.
- A computer-controlled crusher drives at a crushable target inside the
[CombatDamage] Crush=distance instead of firing on it. A crusher belonging to a human player never does this on its own, whateverAutoCrush=andPlayerAutoCrush=say. - A crusher that has no weapon shows the move cursor over a crushable object, where an armed one would show the attack cursor.
A wall overlay marked crushable is destroyed outright when a crusher drives onto it, whatever its owner or damage stage. The crusher plays the overlay’s CrushSound and rocks forward.
A crusher’s pathfinding treats an enemy or unowned crushable wall as open ground. A crushable wall owned by an ally stays an obstacle, which the pathfinding routes around where it can.
Any other overlay marked crushable survives. A crusher driving onto it still plays the sound and rocks forward.
Route planning treats a cell that holds any crushable overlay, wall or not, as closed to a type whose MovementZone= is Normal, Amphibious or Infantry. Such a type plans its routes around the cell.
Any vehicle that moves with the drive locomotor, crusher or not, drives straight through a cell holding a crushable overlay. It does not curve into or out of that cell.
Crushable by vehicles
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
A crusher looks for its victims among the objects occupying a cell, in the cell’s overlay, and in the target it is attacking or the attacker that hit it. An animation is none of these: placing one does not make it an occupant of the cell it is drawn over, and it can be neither a target nor an attacker. No crush path reads the flag for an animation.