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Crush

How close a crushable target must be before a crusher drives over it instead of shooting.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
distance (cells)
When omitted
1.5

The value is a distance in cells between a crusher and its target. Only computer-controlled vehicles use it, in the two decisions below. Raising the value makes them drive at targets from farther away instead of using their weapons.

A crusher is a vehicle with Crusher=yes, or one that has reached a rank whose VeteranAbilities= or EliteAbilities= list includes the crusher ability. The target must have Crushable=yes.

When a computer-controlled crusher moves in on its target, it drives onto the target instead of stopping at weapon range if the target is closer than this distance.

When a computer-controlled crusher that is not in a team and not docked is hit by an enemy, it drives at the attacker to run it over if all of these hold:

  • the attacker is no farther away than this distance;
  • the house’s IQ is at or above [IQ] AutoCrush;
  • the house is not in difficulty slot 2, the [Difficult] section;
  • the attacker is not infantry whose type has Disguised=yes.

With the menu’s settings, a computer house takes slot 2 when the player chooses Easy, so its vehicles do not run over their attackers. Difficulty settings and handicaps covers the cases that move a computer house to another slot, such as a launch file’s handicaps or CompEasyBonus.