PlayerAutoCrush
Parsed crushing permission that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The one test that reads it asks first whether the crushing vehicle belongs to a house a person is commanding, and the routine holding that test is only ever entered for a house under computer control. The question is settled before the setting is reached, so nothing a player commands is affected either way.
Crush covers what does decide whether a computer-controlled vehicle drives over a target instead of shooting it.