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PlayerAutoCrush

Parsed crushing permission that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The only test that reads this setting would let a player’s vehicle run over an attacker automatically. That test runs only for vehicles of computer-controlled houses, so it never sees a player’s vehicle, and the setting changes nothing.

Crush covers what decides whether a computer-controlled vehicle drives over an attacker or shoots it.

See also — Crush, AutoCrush, Crusher