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PlayerAutoCrush

Parsed crushing permission that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The one test that reads it asks first whether the crushing vehicle belongs to a house a person is commanding, and the routine holding that test is only ever entered for a house under computer control. The question is settled before the setting is reached, so nothing a player commands is affected either way.

Crush covers what does decide whether a computer-controlled vehicle drives over a target instead of shooting it.

See alsoCrush, AutoCrush, Crusher