PlayerAutoCrush
Parsed crushing permission that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The only test that reads this setting would let a player’s vehicle run over an attacker automatically. That test runs only for vehicles of computer-controlled houses, so it never sees a player’s vehicle, and the setting changes nothing.
Crush covers what decides whether a computer-controlled vehicle drives over an attacker or shoots it.