Tiberium
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Color | Color scheme, named for a projectile, house, or Tiberium type and stored as a list index for the preferred multiplayer color. | colour scheme | Computed |
Debris | Animations a Tiberium type can leave behind when a chain reaction wipes one of its cells. | list of AnimTypes | none |
Growth | Game frames a Tiberium type waits between growth passes. | integer | 0 |
GrowthPercentage | Share of a Tiberium type's queued cells that one growth pass may ripen. | floating point | .1 |
Image | Selects an Image ID, animation Image ID, Tiberium overlay variant, or building main-shape basename according to scope. | integer | Unchanged |
Power | Power a BuildingType contributes to its house, negative for consumption, or the damage a Tiberium type carries. | integer | 0 |
Spread | A warhead's blast radius, or the frames a Tiberium type waits between spread passes. | integer | 0 |
SpreadPercentage | Share of a Tiberium type's queued cells that one spread pass may seed from. | floating point | .1 |
Value | Credits paid for each growth stage of a Tiberium type. | integer | 0 |
No keys match the current filters.