Skip to content

HouseType

INI referenceRulesHouseType

Settings read from [<ObjectType ID>].

15 of 15

KeyDescriptionValueWhen omitted
AirspeedNo effectA multiplier on a country or a difficulty setting that changes no speed in the game.floating point1.0
ArmorAn object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take.floating point1.0
BuildTimeThe build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies.floating point1.0
ColorColor scheme for a projectile, house, or Tiberium type; the multiplayer setting holds the index of the player's preferred color.color schemeComputed
CostThe credit price of one object of this type, or the multiplier a country or a difficulty applies to every price it pays.floating point1.0
FirepowerThe multiplier a country applies to the damage its houses deal by firing a weapon.floating point1.0
GroundspeedThe multiplier a country or a difficulty setting applies to the top speed of its houses' vehicles and infantry.floating point1.0
MultiplayOffers the country as a choice when a skirmish or multiplayer game is being set up.booleanno
MultiplayPassiveKeeps the country's computer houses from building or choosing attacks and, in skirmish and multiplayer games, takes its houses out of the contest.booleanno
PrefixNo effectParsed country filename letter that the engine never uses.stringA
ROFA weapon's frames between shots, or the multiplier a country or a difficulty setting applies to that delay.floating point1.0
SideThe side a country or a music track belongs to, or the country last chosen for multiplayer games.SideInherited
SmartAINo effectParsed country flag that the engine never uses.booleanno
SuffixNo effectA theater's artwork file extension; on a country, a value the engine never uses.string(empty)
WallOwnerWhether the country's buildings can claim the walls placed with the map.booleanyes