HouseType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AirspeedNo effect | Parsed multiplier on a country or a difficulty setting that no gameplay path reads. | floating point | 1.0 |
Armor | An object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take. | floating point | 1.0 |
BuildTime | The build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies. | floating point | 1.0 |
Color | Color scheme, named for a projectile, house, or Tiberium type and stored as a list index for the preferred multiplayer color. | colour scheme | Computed |
Cost | The credit price of one object of this type, or the multiplier a country or a difficulty applies to every price it pays. | floating point | 1.0 |
Firepower | The multiplier a country applies to the damage its houses deal by firing a weapon. | floating point | 1.0 |
Groundspeed | The multiplier a country or a difficulty setting applies to the speed of the ground movement its houses make. | floating point | 1.0 |
Multiplay | Offers the country as a choice when a skirmish or multiplayer game is being set up. | boolean | no |
MultiplayPassive | Takes the country's houses out of the contest, so they are neither fought nor counted. | boolean | no |
PrefixNo effect | Parsed country filename letter that the engine never uses. | string | A |
ROF | A weapon's frames between shots, or the multiplier a country or a difficulty setting applies to that delay. | floating point | 1.0 |
Side | The side a country or a musical score belongs to, or the house last chosen for multiplay. | Side | Inherited |
SmartAINo effect | Parsed country flag that the engine never uses. | boolean | no |
SuffixNo effect | Parsed country filename extension that the engine never uses. | string | Unchanged |
WallOwner | Whether the country's buildings can claim ownership of nearby walls placed with the map. | boolean | yes |
No keys match the current filters.