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HouseType

INI referenceRulesHouseType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AirspeedNo effectParsed multiplier on a country or a difficulty setting that no gameplay path reads.floating point1.0
ArmorAn object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take.floating point1.0
BuildTimeThe build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies.floating point1.0
ColorColor scheme, named for a projectile, house, or Tiberium type and stored as a list index for the preferred multiplayer color.colour schemeComputed
CostThe credit price of one object of this type, or the multiplier a country or a difficulty applies to every price it pays.floating point1.0
FirepowerThe multiplier a country applies to the damage its houses deal by firing a weapon.floating point1.0
GroundspeedThe multiplier a country or a difficulty setting applies to the speed of the ground movement its houses make.floating point1.0
MultiplayOffers the country as a choice when a skirmish or multiplayer game is being set up.booleanno
MultiplayPassiveTakes the country's houses out of the contest, so they are neither fought nor counted.booleanno
PrefixNo effectParsed country filename letter that the engine never uses.stringA
ROFA weapon's frames between shots, or the multiplier a country or a difficulty setting applies to that delay.floating point1.0
SideThe side a country or a musical score belongs to, or the house last chosen for multiplay.SideInherited
SmartAINo effectParsed country flag that the engine never uses.booleanno
SuffixNo effectParsed country filename extension that the engine never uses.stringUnchanged
WallOwnerWhether the country's buildings can claim ownership of nearby walls placed with the map.booleanyes