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BuildTime

The build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies.

Country build-time multiplier

Specification — Country build-time multiplier
Applies to
HouseType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1.0

Every object a house of this country produces has its build time multiplied by this value, so a value above 1 builds more slowly and one below 1 builds faster.

rules.ini
[NOD]
BuildTime=1.2 ; example: NOD objects take 20% longer to build

Outside a campaign game, the house multiplies this value by the difficulty section’s BuildTime= and GameSpeedBias once, when it is given its difficulty slot. A campaign game leaves the country’s value out and keeps the other two.

Difficulty build-time multiplier

Specification — Difficulty build-time multiplier
Applies to
difficulty settings
File
rules.ini
Section
[<Difficulty ID>]
Value
floating point
When omitted
1The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section without this key restores 1 rather than keeping the earlier value.

[Easy], [Normal] and [Difficult] each set their own multiplier, and a house takes the one for its difficulty slot. Every object that house produces has its build time multiplied by it, so a value above 1 builds more slowly and one below 1 builds faster.

rules.ini
[Difficult]
BuildTime=0.8 ; example: objects on this difficulty take 20% less time to build

When the house is given its slot, it multiplies this value by GameSpeedBias and, outside a campaign game, by its country’s BuildTime=. How long it takes places the result among the other build-time factors.