BuildTime
The build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies.
Country build-time multiplier
- Applies to
- HouseType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1.0
Every object a house of this country produces has its build time multiplied by this value, so a value above 1 builds more slowly and one below 1 builds faster.
[NOD]BuildTime=1.2 ; example: NOD objects take 20% longer to buildOutside a campaign game, the house multiplies this value by the difficulty section’s BuildTime= and GameSpeedBias once, when it is given its difficulty slot. A campaign game leaves the country’s value out and keeps the other two.
Difficulty build-time multiplier
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
1The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section without this key restores 1 rather than keeping the earlier value.
[Easy], [Normal] and [Difficult] each set their own multiplier, and a house takes the one for its difficulty slot. Every object that house produces has its build time multiplied by it, so a value above 1 builds more slowly and one below 1 builds faster.
[Difficult]BuildTime=0.8 ; example: objects on this difficulty take 20% less time to buildWhen the house is given its slot, it multiplies this value by GameSpeedBias and, outside a campaign game, by its country’s BuildTime=. How long it takes places the result among the other build-time factors.