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Map seed files

INI referenceMap seed files

Settings read from [RandomMap] in a map seed .SED file.

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KeyDescriptionValueWhen omitted
AccessibilityThe chance that neighboring pieces of high and low ground are joined by more than one ramp, as a figure from 0 to 100.integer0
BiomeThe kind of country a generated map is laid out in, as a position from 0 through 4.integer0
DescriptionThe text a campaign, a multiplayer map, or a saved map seed is listed under.stringContext-dependent
HeightA structure's vertical extent, the number of cell rows a smudge covers, or a generated map's size index.integer0
NumPlayersMap seed definitionThe number of players a generated map is built for, and the start positions counted for a map without waypoints.integer2
NumPlayersRandom map generatorThe number of players a generated map is built for, and the start positions counted for a map without waypoints.integer0
RegionSizeHow large a piece of ground a generated map may hold at one height before it is broken up, as a figure from 0 to 100.integer0
RuggednessHow hilly a generated map's ground is, as a figure from 0 to 100.integer0
SeedThe number the map generator's random sequence is started from.integer-1
TiberiumMarks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives.integer0
TiberiumLayoutHow many tiberium fields a generated map is given, as a figure from 0 to 100.integer0
TiberiumWildlifeScales how many tiberium creatures each tiberium field spread across a generated map releases, as a figure from 0 to 100.integer0
TimeThe hour a generated map is fought at, as a position from 0 through 3.integer1
UrbanPresenceHow many settlements a generated map is given, as a figure from 0 to 100.integer0
UseBlueTiberiumIgnored, because the Firestorm addon alone decides whether a generated map's tiberium fields can grow from the second tiberium overlay set.booleanComputed
UseIonStormsMakes the random map generator load `ION.INI`, the file that sets up a generated map's ion storms.booleanno
UseTransitionsLoads the hour file for a generated map's hour, whose triggers can change the map's lighting during play.booleanno
VegetationHow thickly a generated map is planted with green ground and woods, as a figure from 0 to 100.integer0
VeinholeMonstersVeinhole monsters the random map generator plants.integer0
WaterAmountHow much of a generated map is put under water, as a figure from 0 to 100.integer0
WidthA smudge's width in cells, or a generated map's size index.integer0