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Map seed files

INI referenceMap seed files

Settings read from [RandomMap] in a map seed .SED file.

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KeyDescriptionValueWhen omitted
AccessibilityThe chance that neighboring pieces of high and low ground are joined by more than one ramp, as a figure from 0 to 100.integerUnchanged
BiomeThe kind of country a generated map is laid out in, as a position from 0 through 4.integerUnchanged
DescriptionThe text a campaign, a multiplayer map, or a saved map seed is listed under.stringContext-dependent
HeightA structure's vertical extent, the number of cell rows a smudge covers, or a generated map's size index.integerUnchanged
NumPlayersMap seed definitionThe number of players a generated map is built for, and the number of start positions a lobby credits it with.integerUnchanged
NumPlayersRandom map generatorThe number of players a generated map is built for, and the number of start positions a lobby credits it with.integer0
RegionSizeHow large a piece of ground a generated map may hold at one height before it is broken up, as a figure from 0 to 100.integerUnchanged
RuggednessHow hilly a generated map's ground is, as a figure from 0 to 100.integerUnchanged
SeedThe number the map generator's random sequence is started from.integerUnchanged
TiberiumMarks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives.integerUnchanged
TiberiumLayoutHow many tiberium fields a generated map is given, as a figure from 0 to 100.integerUnchanged
TiberiumWildlifeHow readily a generated map's tiberium fields are given creatures to guard them, as a figure from 0 to 100.integerUnchanged
TimeThe hour a generated map is fought at, as a position from 0 through 3.integerUnchanged
UrbanPresenceHow built up a generated map is, as a figure from 0 to 100.integerUnchanged
UseBlueTiberiumGrows some of a generated map's fields from the second tiberium overlay set rather than the first.booleanUnchanged
UseIonStormsWhether random map generation folds the ion storm file into the map it builds.booleanUnchanged
UseTransitionsLets a generated map's lighting move with the hour instead of holding the hour it was built at.booleanUnchanged
VegetationHow thickly a generated map is planted with green ground and trees, as a figure from 0 to 100.integerUnchanged
VeinholeMonstersVeinhole monsters the random map generator plants.integerUnchanged
WaterAmountHow much of a generated map is put under water, as a figure from 0 to 100.integerUnchanged
WidthA smudge's width in cells, or a generated map's size index.integerUnchanged