Map seed files
Settings read from [RandomMap] in a map seed .SED file.
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| Key | Description | Value | When omitted |
|---|---|---|---|
Accessibility | The chance that neighboring pieces of high and low ground are joined by more than one ramp, as a figure from 0 to 100. | integer | Unchanged |
Biome | The kind of country a generated map is laid out in, as a position from 0 through 4. | integer | Unchanged |
Description | The text a campaign, a multiplayer map, or a saved map seed is listed under. | string | Context-dependent |
Height | A structure's vertical extent, the number of cell rows a smudge covers, or a generated map's size index. | integer | Unchanged |
NumPlayersMap seed definition | The number of players a generated map is built for, and the number of start positions a lobby credits it with. | integer | Unchanged |
NumPlayersRandom map generator | The number of players a generated map is built for, and the number of start positions a lobby credits it with. | integer | 0 |
RegionSize | How large a piece of ground a generated map may hold at one height before it is broken up, as a figure from 0 to 100. | integer | Unchanged |
Ruggedness | How hilly a generated map's ground is, as a figure from 0 to 100. | integer | Unchanged |
Seed | The number the map generator's random sequence is started from. | integer | Unchanged |
Tiberium | Marks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives. | integer | Unchanged |
TiberiumLayout | How many tiberium fields a generated map is given, as a figure from 0 to 100. | integer | Unchanged |
TiberiumWildlife | How readily a generated map's tiberium fields are given creatures to guard them, as a figure from 0 to 100. | integer | Unchanged |
Time | The hour a generated map is fought at, as a position from 0 through 3. | integer | Unchanged |
UrbanPresence | How built up a generated map is, as a figure from 0 to 100. | integer | Unchanged |
UseBlueTiberium | Grows some of a generated map's fields from the second tiberium overlay set rather than the first. | boolean | Unchanged |
UseIonStorms | Whether random map generation folds the ion storm file into the map it builds. | boolean | Unchanged |
UseTransitions | Lets a generated map's lighting move with the hour instead of holding the hour it was built at. | boolean | Unchanged |
Vegetation | How thickly a generated map is planted with green ground and trees, as a figure from 0 to 100. | integer | Unchanged |
VeinholeMonsters | Veinhole monsters the random map generator plants. | integer | Unchanged |
WaterAmount | How much of a generated map is put under water, as a figure from 0 to 100. | integer | Unchanged |
Width | A smudge's width in cells, or a generated map's size index. | integer | Unchanged |
No keys match the current filters.