Biome
The kind of country a generated map is laid out in, as a position from 0 through 4.
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
- UnchangedThe read passes the current setting through, and the generator's settings outlive one map, so an omitted assignment keeps whatever the last map built in this session left behind.
The figure names the landscape and settles the theater the map is built in: 0 tundra and 1 taiga are built in the snow theater, 2 temperate, 3 desert and 4 mutated in the temperate one. Map seed files covers the section it is written in.
[RandomMap]Biome=2Almost every later pass consults it. A snow theater map has its ambient light cut to three quarters of what the time of day would otherwise give. Tundra alone gets ice and arctic rivers and lakes; tundra and taiga share the arctic ground cover and the rural settlements, while temperate, desert and mutated get ordinary rivers and lakes, ordinary ground cover and full urban areas. The share of the map that water may claim is chosen per biome, and desert claims the least of the five by a wide margin and grows no river at all. Mutated adds mold and crystal growths, and its buildings are the ones left standing in the worst condition.
Only the map generator dialog and a tournament territory narrow the figure. It offers mutated only where the Firestorm addon is present, and the settings taken off it are held to 0 through 4 with mutated demoted to temperate when that addon is absent. A seed file read as the game starts goes through neither, so a figure written by hand reaches the generator as it stands.