Biome
The kind of country a generated map is laid out in, as a position from 0 through 4.
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
0Tundra, built in the snow theater.
Biome picks the kind of country a generated map is laid out in, and with it the theater the map is built in. Map seed files covers the section it is written in.
[RandomMap]Biome=2| Value | Biome | Theater | What the biome changes |
|---|---|---|---|
0 | Tundra | Snow | Arctic river and lake, which lay ice. Large areas of ground are not broken up into different heights, so RegionSize has no effect. Rural settlements and arctic ground cover |
1 | Taiga | Snow | Ordinary river and lake. Rural settlements and arctic ground cover |
2 | Temperate | Temperate | Ordinary river and lake. Urban areas and ordinary ground cover |
3 | Desert | Temperate | No river, and the smallest water budget. Urban areas and ordinary ground cover |
4 | Mutated | Temperate | Ordinary river and lake, with up to two swamps in the lake. Urban areas, ordinary ground cover, and mold and crystal growths |
A snow-theater map is lit at three quarters of the ambient level its Time would otherwise give, and gets no veinholes.
WaterAmount is scaled by a factor for each biome. Desert’s factor is a third or less of any other biome’s, so a desert map gets much less water at the same setting. A river also needs WaterAmount above 20 before the factor is applied, and the generator can still fail to fit one.
Structures placed in settlements start damaged more often on a mutated map than on any other biome.
Map generation lists every pass and branch the biome controls.
When a map is generated from a file, a value below 0 becomes 0 and one above 4 becomes 4. Unless the Firestorm addon is enabled, mutated (4) becomes temperate (2) wherever the value comes from, and the map generator dialog does not offer it.