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Biome

The kind of country a generated map is laid out in, as a position from 0 through 4.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
0Tundra, built in the snow theater.

Biome picks the kind of country a generated map is laid out in, and with it the theater the map is built in. Map seed files covers the section it is written in.

map seed file
[RandomMap]
Biome=2
ValueBiomeTheaterWhat the biome changes
0TundraSnowArctic river and lake, which lay ice. Large areas of ground are not broken up into different heights, so RegionSize has no effect. Rural settlements and arctic ground cover
1TaigaSnowOrdinary river and lake. Rural settlements and arctic ground cover
2TemperateTemperateOrdinary river and lake. Urban areas and ordinary ground cover
3DesertTemperateNo river, and the smallest water budget. Urban areas and ordinary ground cover
4MutatedTemperateOrdinary river and lake, with up to two swamps in the lake. Urban areas, ordinary ground cover, and mold and crystal growths

A snow-theater map is lit at three quarters of the ambient level its Time would otherwise give, and gets no veinholes.

WaterAmount is scaled by a factor for each biome. Desert’s factor is a third or less of any other biome’s, so a desert map gets much less water at the same setting. A river also needs WaterAmount above 20 before the factor is applied, and the generator can still fail to fit one.

Structures placed in settlements start damaged more often on a mutated map than on any other biome.

Map generation lists every pass and branch the biome controls.

When a map is generated from a file, a value below 0 becomes 0 and one above 4 becomes 4. Unless the Firestorm addon is enabled, mutated (4) becomes temperate (2) wherever the value comes from, and the map generator dialog does not offer it.