Map seed files
Stores random-map generator inputs in a `[RandomMap]` section.
- Kind
- Configuration file
- Filename
*.SED
The random-map dialog reads and writes one [RandomMap] section. Scenario loading recognizes the .SED extension, loads the section, and generates a map from its values.
[RandomMap]Description=Four-player temperate mapWidth=1Height=1NumPlayers=4Seed=12345Width and Height are size indices from 0 through 3 rather than cell counts. Each is read as a fraction of the way between a smallest and a largest size — 0, one third, two thirds, then 1 — and NumPlayers decides which pair of figures those two ends are. The table gives both ends for every player count the generator carries figures for; width and height are drawn from identical tables, so the same index written for both yields the same number of cells each way. Neither index means a size on its own, which is what the table is there to settle: Width=3 is 100 cells for two players and 175 for eight.
NumPlayers | Cells at index 0 | Cells at index 3 |
|---|---|---|
| 2 | 50 | 100 |
| 3 | 65 | 115 |
| 4 | 75 | 128 |
| 5 | 85 | 140 |
| 6 | 100 | 160 |
| 7 | 120 | 170 |
| 8 | 135 | 175 |
An index of 1 or 2 lands one third or two thirds of the way between the two ends and is truncated to a whole number. The figures that come out are written as the playable area, the region [Map] LocalSize= declares; the playfield the generator writes around it, [Map] Size=, is four cells wider and twelve taller.
Accepted settings
21 of 21
| Key | Description | Value | When omitted |
|---|---|---|---|
Accessibility[RandomMap] | The chance that neighboring pieces of high and low ground are joined by more than one ramp, as a figure from 0 to 100. | integer | Unchanged |
Biome[RandomMap] | The kind of country a generated map is laid out in, as a position from 0 through 4. | integer | Unchanged |
Description[RandomMap] | The text a campaign, a multiplayer map, or a saved map seed is listed under. | string | Context-dependent |
Height[RandomMap] | A structure's vertical extent, the number of cell rows a smudge covers, or a generated map's size index. | integer | Unchanged |
NumPlayers[RandomMap] | The number of players a generated map is built for, and the number of start positions a lobby credits it with. | integer | Unchanged |
NumPlayers[RandomMap] | The number of players a generated map is built for, and the number of start positions a lobby credits it with. | integer | 0 |
RegionSize[RandomMap] | How large a piece of ground a generated map may hold at one height before it is broken up, as a figure from 0 to 100. | integer | Unchanged |
Ruggedness[RandomMap] | How hilly a generated map's ground is, as a figure from 0 to 100. | integer | Unchanged |
Seed[RandomMap] | The number the map generator's random sequence is started from. | integer | Unchanged |
Tiberium[RandomMap] | Marks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives. | integer | Unchanged |
TiberiumLayout[RandomMap] | How many tiberium fields a generated map is given, as a figure from 0 to 100. | integer | Unchanged |
TiberiumWildlife[RandomMap] | How readily a generated map's tiberium fields are given creatures to guard them, as a figure from 0 to 100. | integer | Unchanged |
Time[RandomMap] | The hour a generated map is fought at, as a position from 0 through 3. | integer | Unchanged |
UrbanPresence[RandomMap] | How built up a generated map is, as a figure from 0 to 100. | integer | Unchanged |
UseBlueTiberium[RandomMap] | Grows some of a generated map's fields from the second tiberium overlay set rather than the first. | boolean | Unchanged |
UseIonStorms[RandomMap] | Whether random map generation folds the ion storm file into the map it builds. | boolean | Unchanged |
UseTransitions[RandomMap] | Lets a generated map's lighting move with the hour instead of holding the hour it was built at. | boolean | Unchanged |
Vegetation[RandomMap] | How thickly a generated map is planted with green ground and trees, as a figure from 0 to 100. | integer | Unchanged |
VeinholeMonsters[RandomMap] | Veinhole monsters the random map generator plants. | integer | Unchanged |
WaterAmount[RandomMap] | How much of a generated map is put under water, as a figure from 0 to 100. | integer | Unchanged |
Width[RandomMap] | A smudge's width in cells, or a generated map's size index. | integer | Unchanged |
No keys match the current filters.
Source files
Linked at revision 59fae722af8c.