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Map seed files

Formats

Stores random-map generator inputs in a `[RandomMap]` section.

Format
Kind
Configuration file
Filename
*.SED

The random-map dialog reads and writes one [RandomMap] section. Scenario loading recognizes the .SED extension, loads the section, and generates a map from its values.

MyMap.SED
[RandomMap]
Description=Four-player temperate map
Width=1
Height=1
NumPlayers=4
Seed=12345

Width and Height are size indices from 0 through 3 rather than cell counts. Each is read as a fraction of the way between a smallest and a largest size — 0, one third, two thirds, then 1 — and NumPlayers decides which pair of figures those two ends are. The table gives both ends for every player count the generator carries figures for; width and height are drawn from identical tables, so the same index written for both yields the same number of cells each way. Neither index means a size on its own, which is what the table is there to settle: Width=3 is 100 cells for two players and 175 for eight.

NumPlayersCells at index 0Cells at index 3
250100
365115
475128
585140
6100160
7120170
8135175

An index of 1 or 2 lands one third or two thirds of the way between the two ends and is truncated to a whole number. The figures that come out are written as the playable area, the region [Map] LocalSize= declares; the playfield the generator writes around it, [Map] Size=, is four cells wider and twelve taller.

Accepted settings

21 of 21

KeyDescriptionValueWhen omitted
Accessibility[RandomMap]The chance that neighboring pieces of high and low ground are joined by more than one ramp, as a figure from 0 to 100.integerUnchanged
Biome[RandomMap]The kind of country a generated map is laid out in, as a position from 0 through 4.integerUnchanged
Description[RandomMap]The text a campaign, a multiplayer map, or a saved map seed is listed under.stringContext-dependent
Height[RandomMap]A structure's vertical extent, the number of cell rows a smudge covers, or a generated map's size index.integerUnchanged
NumPlayers[RandomMap]The number of players a generated map is built for, and the number of start positions a lobby credits it with.integerUnchanged
NumPlayers[RandomMap]The number of players a generated map is built for, and the number of start positions a lobby credits it with.integer0
RegionSize[RandomMap]How large a piece of ground a generated map may hold at one height before it is broken up, as a figure from 0 to 100.integerUnchanged
Ruggedness[RandomMap]How hilly a generated map's ground is, as a figure from 0 to 100.integerUnchanged
Seed[RandomMap]The number the map generator's random sequence is started from.integerUnchanged
Tiberium[RandomMap]Marks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives.integerUnchanged
TiberiumLayout[RandomMap]How many tiberium fields a generated map is given, as a figure from 0 to 100.integerUnchanged
TiberiumWildlife[RandomMap]How readily a generated map's tiberium fields are given creatures to guard them, as a figure from 0 to 100.integerUnchanged
Time[RandomMap]The hour a generated map is fought at, as a position from 0 through 3.integerUnchanged
UrbanPresence[RandomMap]How built up a generated map is, as a figure from 0 to 100.integerUnchanged
UseBlueTiberium[RandomMap]Grows some of a generated map's fields from the second tiberium overlay set rather than the first.booleanUnchanged
UseIonStorms[RandomMap]Whether random map generation folds the ion storm file into the map it builds.booleanUnchanged
UseTransitions[RandomMap]Lets a generated map's lighting move with the hour instead of holding the hour it was built at.booleanUnchanged
Vegetation[RandomMap]How thickly a generated map is planted with green ground and trees, as a figure from 0 to 100.integerUnchanged
VeinholeMonsters[RandomMap]Veinhole monsters the random map generator plants.integerUnchanged
WaterAmount[RandomMap]How much of a generated map is put under water, as a figure from 0 to 100.integerUnchanged
Width[RandomMap]A smudge's width in cells, or a generated map's size index.integerUnchanged

Source files

Linked at revision 59fae722af8c.