VeinholeMonsters
Veinhole monsters the random map generator plants.
Specification
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
- UnchangedThe read passes the current setting through, and the generator's settings outlive one map, so an omitted assignment keeps whatever the last map built in this session left behind.
[RandomMap]VeinholeMonsters=3The figure is held to 0 through 5 only on the dialog path, so a larger figure written by hand in a seed file simply asks for more monsters. The generator makes at most 200 placement attempts in total either way, so a crowded map ends up with fewer monsters than asked for rather than holding the generator up; each attempt has to find a five-by-five block of untouched, level, overlay-free ground that also satisfies the placement test. Every monster it plants is given a starting ring of veins around the border of that block.
The pass runs only where the generated map is built in the temperate theater, so a map whose Biome is tundra or taiga is left without monsters whatever the figure says.
See also — veins,
VeinholeTypeClass