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VeinholeMonsters

Veinhole monsters the random map generator plants.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
UnchangedThe read passes the current setting through, and the generator's settings outlive one map, so an omitted assignment keeps whatever the last map built in this session left behind.
map seed file
[RandomMap]
VeinholeMonsters=3

The figure is held to 0 through 5 only on the dialog path, so a larger figure written by hand in a seed file simply asks for more monsters. The generator makes at most 200 placement attempts in total either way, so a crowded map ends up with fewer monsters than asked for rather than holding the generator up; each attempt has to find a five-by-five block of untouched, level, overlay-free ground that also satisfies the placement test. Every monster it plants is given a starting ring of veins around the border of that block.

The pass runs only where the generated map is built in the temperate theater, so a map whose Biome is tundra or taiga is left without monsters whatever the figure says.

See alsoveins, VeinholeTypeClass