InfantryType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Agent | Makes a soldier report on the structure it walks into rather than capturing it. | boolean | no |
C4 | Makes a soldier arm a structure with a demolition charge instead of shooting at it. | boolean | no |
Civilian | Counts the soldier as a civilian evacuation candidate and drops it from the surviving-infantry report. | boolean | no |
Cyborg | Lets the soldier survive a killing hit on its stumps, and exposes it to EM pulses. | boolean | no |
Disguised | Hides the soldier behind another type's name, artwork and color, and keeps automatic fire off it. | boolean | no |
Doggie | Gives the soldier the attack dog's panic, its habit of bedding down in Tiberium, and its own death. | boolean | no |
Engineer | Whether a soldier restores and captures structures, or which InfantryType a destroyed structure hands back as an engineer. | boolean | no |
Fearless | Keeps the soldier's fear at zero. | boolean | no |
Fraidycat | Sends the soldier to panic at the first hit and makes it break off and run rather than fight. | boolean | no |
Infiltrate | Allows a soldier to be given a structure as a target and to be sent into it. | boolean | no |
IsWebImmune | Keeps a webbing warhead from pinning the soldier in place. | boolean | no |
JumpJet | Marks the InfantryType as a jumpjet, so it routes, is targeted and dies as an air unit. | boolean | no |
Pip | The color of the pip a transport draws for this soldier while it is carried. | pipenum | green |
Thief | Makes a soldier take a non-allied vehicle it is walking toward. | boolean | no |
TiberiumProof | Stops Tiberium from poisoning an infantry type. | boolean | no |
VehicleThief | Makes a soldier take the vehicle it is sent at, and lets it walk into that vehicle's cell. | boolean | no |
VoiceComment | The idle remark and the disembarking remark a soldier speaks, in that order. | list of sounds | (empty) |
No keys match the current filters.