InfantryType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Agent | Makes a soldier spy on the structure it walks into. | boolean | no |
C4 | Makes a soldier arm a structure with a demolition charge instead of shooting at it. | boolean | no |
Civilian | Counts the soldier as a civilian evacuee when it boards an aircraft transport. | boolean | no |
Cyborg | Lets a standing soldier survive a killing hit and crawl on, and exposes it to EM pulses. | boolean | no |
Disguised | Hides the soldier behind another type's name, artwork and color, and keeps automatic fire off it. | boolean | no |
Doggie | Gives the soldier the attack dog's panic, its habit of bedding down in Tiberium, and a death that leaves no corpse. | boolean | no |
Engineer | Whether a soldier restores and captures structures, or which InfantryType a destroyed or sold structure can hand back as an engineer. | boolean | no |
Fearless | Keeps the soldier's fear at zero, unless its type is also a Fraidycat. | boolean | no |
Fraidycat | Makes the soldier panic at its first hit and run instead of fighting. | boolean | no |
Infiltrate | Allows a soldier to be given a structure as a target and to be sent into it. | boolean | no |
IsWebImmune | Keeps a webbing warhead from pinning the soldier in place. | boolean | no |
JumpJet | Marks the InfantryType as a jumpjet, so it routes, is targeted and dies as an air unit. | boolean | no |
Pip | The color of the pip a transport draws for this soldier while it is carried. | pipenum | green |
Thief | Makes a soldier take a non-allied vehicle it is walking toward. | boolean | no |
TiberiumProof | Stops Tiberium from poisoning an infantry type. | boolean | no |
VehicleThief | Lets a soldier be ordered onto another house's vehicle and walk into its cell to take it. | boolean | no |
VoiceComment | The idle remark and the delivered remark a soldier speaks, in that order. | list of sounds | (empty) |
No keys match the current filters.