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InfantryType

INI referenceRulesInfantryType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AgentMakes a soldier spy on the structure it walks into.booleanno
C4Makes a soldier arm a structure with a demolition charge instead of shooting at it.booleanno
CivilianCounts the soldier as a civilian evacuee when it boards an aircraft transport.booleanno
CyborgLets a standing soldier survive a killing hit and crawl on, and exposes it to EM pulses.booleanno
DisguisedHides the soldier behind another type's name, artwork and color, and keeps automatic fire off it.booleanno
DoggieGives the soldier the attack dog's panic, its habit of bedding down in Tiberium, and a death that leaves no corpse.booleanno
EngineerWhether a soldier restores and captures structures, or which InfantryType a destroyed or sold structure can hand back as an engineer.booleanno
FearlessKeeps the soldier's fear at zero, unless its type is also a Fraidycat.booleanno
FraidycatMakes the soldier panic at its first hit and run instead of fighting.booleanno
InfiltrateAllows a soldier to be given a structure as a target and to be sent into it.booleanno
IsWebImmuneKeeps a webbing warhead from pinning the soldier in place.booleanno
JumpJetMarks the InfantryType as a jumpjet, so it routes, is targeted and dies as an air unit.booleanno
PipThe color of the pip a transport draws for this soldier while it is carried.pipenumgreen
ThiefMakes a soldier take a non-allied vehicle it is walking toward.booleanno
TiberiumProofStops Tiberium from poisoning an infantry type.booleanno
VehicleThiefLets a soldier be ordered onto another house's vehicle and walk into its cell to take it.booleanno
VoiceCommentThe idle remark and the delivered remark a soldier speaks, in that order.list of sounds(empty)