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InfantryType

INI referenceRulesInfantryType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AgentMakes a soldier report on the structure it walks into rather than capturing it.booleanno
C4Makes a soldier arm a structure with a demolition charge instead of shooting at it.booleanno
CivilianCounts the soldier as a civilian evacuation candidate and drops it from the surviving-infantry report.booleanno
CyborgLets the soldier survive a killing hit on its stumps, and exposes it to EM pulses.booleanno
DisguisedHides the soldier behind another type's name, artwork and color, and keeps automatic fire off it.booleanno
DoggieGives the soldier the attack dog's panic, its habit of bedding down in Tiberium, and its own death.booleanno
EngineerWhether a soldier restores and captures structures, or which InfantryType a destroyed structure hands back as an engineer.booleanno
FearlessKeeps the soldier's fear at zero.booleanno
FraidycatSends the soldier to panic at the first hit and makes it break off and run rather than fight.booleanno
InfiltrateAllows a soldier to be given a structure as a target and to be sent into it.booleanno
IsWebImmuneKeeps a webbing warhead from pinning the soldier in place.booleanno
JumpJetMarks the InfantryType as a jumpjet, so it routes, is targeted and dies as an air unit.booleanno
PipThe color of the pip a transport draws for this soldier while it is carried.pipenumgreen
ThiefMakes a soldier take a non-allied vehicle it is walking toward.booleanno
TiberiumProofStops Tiberium from poisoning an infantry type.booleanno
VehicleThiefMakes a soldier take the vehicle it is sent at, and lets it walk into that vehicle's cell.booleanno
VoiceCommentThe idle remark and the disembarking remark a soldier speaks, in that order.list of sounds(empty)