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IsWebImmune

Keeps a webbing warhead from pinning the soldier in place.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A Webby=yes warhead that lands on an ordinary soldier does no damage at all: it zeroes the figure, puts the soldier into the struggling animation for WebDuration frames give or take the warhead’s variation — 15 frames to the second — and springs the paralyzed trigger event on whatever tag the soldier carries. An immune soldier takes none of that. The whole branch is skipped, so the hit is applied as ordinary damage through the warhead’s Verses percentages instead, and the soldier keeps moving.

rules.ini
[MYCYBORG] ; example InfantryType
IsWebImmune=yes

Immunity also changes what shoots at the soldier. An object choosing between a web primary and a second weapon treats an immune soldier as something it cannot web and reaches for the second slot, exactly as it would for a vehicle — and an empty second slot is a hazard on any object carrying a web weapon.