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IsWebImmune

Keeps a webbing warhead from pinning the soldier in place.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

An immune soldier takes a Webby=yes warhead as ordinary damage, scaled by the warhead’s Verses percentages, and keeps moving.

A soldier without immunity takes no damage from a web hit. Instead it plays its struggling animation for WebDuration frames, give or take the warhead’s variation, and the paralyzed trigger event springs on the soldier’s tag.

rules.ini
[MYCYBORG] ; example InfantryType
IsWebImmune=yes

Immunity also changes which weapon is fired at the soldier. An object armed with a web weapon treats an immune soldier as a target it cannot web, as it treats a vehicle, and picks its other weapon slot. An empty second slot is a hazard on any object with a web weapon.