IsWebImmune
Keeps a webbing warhead from pinning the soldier in place.
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A Webby=yes warhead that lands on an ordinary soldier does no damage at all: it zeroes the figure, puts the soldier into the struggling animation for WebDuration frames give or take the warhead’s variation — 15 frames to the second — and springs the paralyzed trigger event on whatever tag the soldier carries. An immune soldier takes none of that. The whole branch is skipped, so the hit is applied as ordinary damage through the warhead’s Verses percentages instead, and the soldier keeps moving.
[MYCYBORG] ; example InfantryTypeIsWebImmune=yesImmunity also changes what shoots at the soldier. An object choosing between a web primary and a second weapon treats an immune soldier as something it cannot web and reaches for the second slot, exactly as it would for a vehicle — and an empty second slot is a hazard on any object carrying a web weapon.